TITLE: Turtle Crossing
NAME: DungBeatle
COUNTRY: USA
EMAIL: dungbeatle@mail.tds.net
WEBPAGE: None
TOPIC: Light and Fog
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: trtlxing.jpg
RENDERER USED: 
    Megapov 1.21

TOOLS USED: 
    Spatch, PSP 6.0

RENDER TIME: 
    3 days

HARDWARE USED: 
    PIV 2.4GHz


IMAGE DESCRIPTION: 

Turtles are struggling to survive in this modern world. Road mortality kills
females disproportionately on overland nesting movements. Some species of
turtles are unable to reproduce until 30 years old or so. Once a female reaches
maturity, she may need to cross many roads adjacent to the wetland in order to
reach an area she feels is suitable (warm and sunny) for laying eggs.
Unfortunately, most road designs fail to take this into consideration.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

The rocks were made in Spatch. The trees are meshes I created in Pov SDL. The
road and the water on the road are isosurfaces. The bushes are also meshes made
in Pov SDL.The signpost and guard rail are more meshes made in Pov SDL. The
clouds are emitting media. The fog is scattering media with a bit of
absorption. There is a land mass below everything that is a height field, but
you really can't see it here. The only light in the picture are the two
headlights, which are very tight spotlights. The turtles are blob macros so I
can make them each a little different, like positioning the legs and
neck/head.