TITLE: Made up
NAME: Rob Fitzel
COUNTRY: Canada
EMAIL: rfitzel@rogers.com
WEBPAGE: http://www.fitzel.ca/dart/
TOPIC: Opposites
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: rfmadeup.jpg
ZIPFILE: rfmadeup.zip
RENDERER USED: 
    POV-Ray 3.6

TOOLS USED: 
    DAZ|Studio v1.0, PoseRay v3.8.5.351, Wings3D v0.98.26, Paintshop Pro
v7.0

RENDER TIME: 
    11h31m

HARDWARE USED: 
    Pentium 4 3 GHz 1 GB RAM

IMAGE DESCRIPTION: 
    Two made up women. Note This is my first IRTC entry.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


The scene
---------------
The mirror is actually an illusion. In reality it's a hole in the wall that
exposes a duplicate bathroom on the other side. The far bathroom object is
scaled a la <-1,1,1> to create a mirror image. Having two bathrooms allowed me
to have the "reflected" woman appear differently from the original. I did try
to use a reflective surface for the mirror and have the two women in the same
position. The old woman had a no_reflection attribute, while the young woman
had a no_image attribute. However, I couldn't get the lighting to work quite
right. In the interest of meeting the contest deadline, I went for the brute
force approach and created two bathrooms.

The women are Victoria 3 models (free!) from DAZ (www.daz3d.com). 
They were posed and morphed (shaped) in DAZ|Studio, exported as OBJ, and
converted into mesh2 using PoseRay. The clothes (Rollerblading for V3 pack with
SK8R Gurlz texture) and hair (Sassy Hair) were purchased from the DAZ store.
The women's skin is a texture also purchased from DAZ. The old woman's hair and
skin texture were slightly tweaked in Paintshop Pro to add grey hairs, makeup
and age spots. The varicose veins on the arms and legs were achieved by using
normal {wrinkles scale 0.01}. Daz|Studio doesn't do a very good job in
exporting hair, so I had to try a few different hair styles before settling on
the Sassy Hair.

Everything else is CSG (with the exception of a few tubes created in Wings3D). I
used Paintshop Pro to create the image_maps for the labels on the cosmetic
bottles.

Some tips/tricks
------------------------
This is one of the first scenes where I've actually had some luck with
radiosity. I experimented with different radiosity settings very early in the
development (just had the walls, floor, ceiling, and countertop). The rendering
was fast with few objects and It was a lot fast Unfortunately, I still had to
use a lot of ambient textures to make things brighter.

I'm not 100% pleased with the curtains. They are a bunch of cones with random
widths to give a wavy look. I've had some luck in faking cloth using this
method.

The sunlight coming through the window was a bit tricky. The sun light_source is
intended to be far away, so that the light shining on the wall takes on the
shape of the window. However, a distant light source would be eclipsed by the
"mirrored" bathroom. In addition, I wanted the mirrored bathroom to have the
same lighting as the original. After reading the (ahem) manual, I found the
projected_through attribute, exactly what I needed.

The source
----------------
The including source contains everything except for the human models because the
image_maps used are commercial. Feel free to use the objects, macros, and
textures (please give me credit if you do so). 

Note: The source expects all image_maps to be PNG files. I've had to convert the
big files into JPGs to keep the zip file a reasonable size.