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From skipt1@aol.com:
Not bad for a beginner, and definitely a unique concept.  Work on those textures
and on the lighting.  These are two of the biggest elements to all scenes. 
With practice will come perfection.
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From rgow@lanset.com:
Interesting interpretation & good modelling. Some additional lighting would
help, as much detail is lost in shadows.

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From ewaninthailand@yahoo.co.uk:
I wouldn't bother apologising for black spots that only the most sensitive
'art-critics' would have spotted had you not mentioned them. Good show, keep
experimenting and modelling. Sometimes a little more effort in the 'dull' bits,
(I'm thinking of your large rock), can go a long way to improving the overall
'feel'.

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From i-mcnamara@cornellcollege.edu:
Almost reminds me of the Riftwar saga by Raymond Feist, made into a game called
Betrayal at Kronder way back in the day.  Some really good stuff here; good use
of media (something I haven't even experimented with yet), awesome stars, nice
sand, good pillars, and the plants are great for CSG.  It might have been nice
to see the entire section of desert, but then again having it cut off gives it
a sense of continuation.  Good work. 
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From ericf@foothill.net:
Original take on the topic, and the image looks very good.  But I would like to
see more elements in the image, seems to be missing something.

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From raytracing@grayproductions.net:
Creative interpretation with dual layers of meaning.  A desert in a desert?  I'm
sold.  Nice job.
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From darwallace@earthlink.net:
Ideally the boulders would be isosurfaces with a noise function, or at least a
grainier (scaled down) texture.

Otherwise nice.


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From file:
Well............
Notable for modelling

