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From skipt1@aol.com:
The colors are too dull and dreary.  A little randomness or variance in the
pattern would have done wonders for this scene.  Not a bad concept and a
techinical challenge creating the maze itself.
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From povray@doublezero.uklinux.net:
This is a good idea and a good image. The one addition that would have made it
the winner (for me) would have been someone (or something?) in the maze looking
lost. Writing the maze-generator in C++ instead of PoV-SDL was a cop-out, you
chicken :-)
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From shevlin@uic.edu:
The maze is technically impressive, but visually lacks any focal point.  An
entrance and an exit, some architectural embellishments, or maybe some more
greenery in the scen might help.
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From pbrasolin@yahoo.it:
Very nice image but I think that there should be a
little more variety or randomness in the color and
positions of the bricks.
//Paolo Brasolin

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From hildurka@simnet.is:

Nice programming skills. But the textures are not convincing, and the light
position doesn_t really help. This image could become really great if you fixed
that. The ambient settings of the materials look too high, making the image
flat, especially in the distance where they blend with the fog. But I like the
concept. 
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From renebui@aol.com:
A little sad.

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From phenlikescheese@hotmail.com:
Good concept.

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From sshelby@shelbyvision.com:
I don't see any way out!

