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From shevlin@uic.edu:
The background in this scene is well-detailed.  The characters in the foreground
seem a bit too bright, though.  The water is not realistic; some of the
reflections (most notable the character in the foreground on the left) are
brighter than the objects causing the image.  Also, the ripples in the water
aren't originating from the people in the water, and they seem a bit calm for
the middle of a battle such as this.  At first glance, the guy in red seems to
be carrying that diagonal column, but that's just a coincidence from the
similar angle of his left arm, I think.  This image has the potential to be
quite impressive; the water will make or break it.

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From marlo.steed@uleth.ca:
Nice concept.  The image has a nice feel to it.  Although the textures on the
head and horns of the beast seem are not consistent with the look and feel of
the rest of the body.  A bit of turbluence in the water around the feet would
have added an extra dimension.
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From rgow@lanset.com:
Some good stuff here, the man in the background looks very good. Pose on the man
left foreground looks stiff.

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From simplepsy@aol.com:
Overall, very good... but One question- whats the 'mineotor' looking at? 
great modeling 
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From the_dark_allies@hotmail.com:

I love it!  Great work on the water too.
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From p_chan@shaw.ca:
Texture for the dungeon looks very good.  The captain's 
helmet seems a little odd to me - almost like the 
transparency is in the material itself, and not from gaps 
between the "hairs."

