EMAIL: bmh@arkady.demon.co.uk
NAME: Bernard Hatt
TOPIC: Future
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
TITLE: After Oil
COUNTRY: UK
WEBPAGE: 
RENDERER USED: Povray 3.5
TOOLS USED:
	microEmacs (3.11)
	paper+pencil (0.7mm HB)
	cjpeg (PNG->JPEG)
	RCS (Revision Control)
	Linux (Slackware 8.0)
	ksokoban (while waiting for a render to complete)
RENDER TIME: 24h49m
HARDWARE USED: AMD Athlon XP 2800+, 1Gb RAM

IMAGE DESCRIPTION:

A view of the future where supplies of oil have been exhausted (a land
yacht, derelict petrol station and a wind farm).

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

This is my first large povray project, so much of the scene was playing
with various ideas to see what looked good (and I had a few useful tips
from the folks on povray.newusers). I didn't use any imported
models/textures etc. as I was trying to get a good feel for how povray
works.

The road surface, hill, sail and cracks are all isosurfaces, the figure
in the cart is a blob and the rest of the scene is CSG.

The hill is slow to render as the hedges are part of the isosurface
(formed with f_crackle()) which bumps up the max_gradient to ~10.5.

Most of the items are in separate files to allow for easier testing,
which are included and scaled to the right size (1 POV unit is roughly
1m). Some bits were sketched on paper, but most I just played with the
file until it looked OK. The figure was created by posing a wooden
artist's figure, measuring it and placing blob elements.

It's surprising how much using povray changes the way you look at real
objects ...