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From exether@demo.xandmail.com:
Interesting.
The ground of the moon is too smooth.


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From marlo.steed@uleth.ca:
The concept was good and the composition of the image I think is potentially
good.  Overall, it just needs more  detail across the  board - on the moon
terrain and on the structures.
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From kernal_the@hotmail.com:
Nice image there is a lot of good ideas in the image. I think that the
foreground needs enhancement a bit with even some simple textures. Your space
backgroun is very nice consider possibly having a partial earth vs a full
earth. 

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From pbrasolin@yahoo.it:
There are too much stars and the terrain's texture is
not really good. Also the craters look odd.
//----------------Paolo Brasolin

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From glenn@mccarters.net:
Pointing the camera directly at the horizon can lead to a boring image.  I bet
you could find a more interesting viewpoint and direction to point the camera
towards.  For example, is the foreground landscape as important as "the earth
that we ruined"?  Probably not.  So I would try to find a way to emphasize one
more than the other.

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From t.degroot@inter.nl.net:
Your moon surface is much too regular and smooth. It has been swept also of all
rocks and dust it seems. At least, try to use a bumpmap in your texture. If you
have the possibility to use Leveller, you would do a better job, especially for
the craters. 

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From p_chan@shaw.ca:
It would have been nice if you had had time to model the interior of the
tunnels.  As it is, they kind of clash with the domes, and look somewhat out of
place.  The buildings also seem too small to me, both when compared to the size
of the domes and to the size of the tunnels.

