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From exether@demo.xandmail.com:
A bit too simple. But the important thing is to participate.


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From god@rajram.com:

No renderer given, a relatively easy reproduction in 3ds max 5.0
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From sigmanufratguy@netscape.net:
I like the very polygonal look of the skull tho I suspect that was not your
intent.  I wish you would have supplied more text because I really don't see
this picture as being about decay.  Simply having a skull in the frame doesn't
make it about decay unless the skull is the focus and I just don't see it as
such in this picture.
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From rgow@lanset.com:
Similar to several other entries... low points for originality...



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From panikme@yahoo.com.br:
very simple.
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From hildurka@simnet.is:
Another image with skeletons and no info in the text file. 
Makes me wonder....

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From the_dark_allies@hotmail.com:
Perhaps a good concept, but the image lacks a lot of artistic skill.  Keep
practicing, and try to learn to smooth out polys better for organics.


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From Knight-Graphics@earthlink.net:
Textures, lighting, objects, and bump maps all need help. Try looking through
some tutorials online. I look forward to future postings. Continue to push the
limits of your imagination (and your computer).

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From p_chan@shaw.ca:
I think adding haze or for of some sort would greatly 
enhance the mood of this image.

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From just_a_guy_@hotmail.com:
I can't figure out what this image has to do with decay.

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From file:
Hmmmm. Not a bad idea, but the textures, modelling, lighting, etc. are all
underdeveloped. A little more time and energy would have greatly impreved this
image.


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From file:
Hmmmm. Not a bad idea, but the textures, modelling, lighting, etc. are all
underdeveloped. A little more time and energy would have greatly impreved this
image.

