TITLE: Mr
NAME: Robert Blenkinsopp
COUNTRY: UK
EMAIL: ProjectAvalon@Spils.com
TOPIC: Mystery
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: rustykey.jpg
RENDERER USED: 
    Standard Scan line 3DS Max 5 renderer

TOOLS USED: 
    3DS Max 5

RENDER TIME: 
    17.2 s

HARDWARE USED: 

1800+ Athlon XP
512 DDR Ram
Geforce 3 Ti 500 graphics card (Broken)


IMAGE DESCRIPTION: 


Before you lie two rusty keys adjoined by a ring, lying on the floorboards, As
you see
them a thousand questions leap into your mind:
"What are they for?"
"What are the locking up?"
"Are they meant to be hidden?"
Yet all they are are two keys lying on the the floor, and it there lies the real
mystery, How
can such an inanimate object spark such interest and wonder in the mystery of
the human mind,
How can these keys bring our imaginations to explore a hundred different
question find answers 
to none, In there lies the mystery for they are but two keys, lying on the floor
some where...


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


The main body of the key was created from a standard cylinder primitive, The
faces at one end 
where then extruded and the sections of it extruded again to form the unique
signature of the
key. That end of the cylinder was also chamfered slightly. the other end of the
key was then
tapered so as to create the effect of the key being welded onto the ring, The
ring itself was
a tube primitive which was smoothed to create a chamfered edge around the
outside, The key
object was then textured and bump-maped and then duplicated and rotated to form
the other key. 
The key ring itself was a torus object with a segment removed and extruded to
make the break
in the ring. The floor is made of several box primitive textured, bump-maped and
aligned next
to each other very closely. There is a single light source about the object and
offset to the
right. Lastly I added a depth of field to the scene so that surrounding
floorboards where not
totally in focus and then the scene was rendered.