=====
From jon@vulpecula.us:
Interesting idea. I like the shadow. Still...needs work with textures etc., it
feels kind of flat. The texture of the boards could be improved especially.

=====
From rgow@lanset.com:
Good concept.  Too dark on my monitor, and the textures are lacking definition.



=====
From thegreatbambeeno@yahoo.com:
nice idea, but not enough work.

=====
From hildurka@simnet.is:

I love this concept. I know fear of height from my own experience from a bell
tower actually,  and it is still a mystery to me what happened that day, you
don_t know that you have it until you find out and then it is too late..... The
layout of this scene is good, but the textures are a serious problem. You
should be aware of that the standard textures usually don_t fit your objects,
they have to be seriously rescaled, etc. It_s easier to make your own. The
standard ambient value is usually too high so you lose all dark corners,
shadows are grey which makes your image completely flat. I would like to see a
revised version of this image with good textures and light coming in on every
level. I_m sure it will look fantastic. 

=====
From somers@w-link.net:
Needs to have the wood texturesd aligned&scaled better, wall texture looks
wrong. Good concept tho.
=====
From pbrasolin@yahoo.it:
Original idea, but not impressing image. PB

=====
From info@michaelscholz.de:
A pity the image lacks good illumination and textures. 
Keep at it.

=====
From the_dark_allies@hotmail.com:

I remembered this scene before I even read what your description said.  So you
can_t have done too bad, though I believe some better lighting effects could
add more to the mood.


=====
From zio_tom78@hotmail.com:
Nice idea and good perspective. Textures need some work, expecially for the
walls. The title is not clear: dark yellow does not show up very well on dark
brown. It is not clear to me how Scottie's shadow is placed in the image.

=====
From p_chan@shaw.ca:
Good work placing the stairs.  They could, however, use 
some randomization for the textures (the bright streak on 
the landing makes the repetition obvious). While your 
technique for quickly casting a shadow works, the result 
is somewhat awkward as the shadow appears the same 
size regardless of how far the down the staircase it is 
being projected.  From your description, I get the feeling 
the shadow is not really a shadow, but an image map on 
a box (or plane).  Using a no_object keyword on that 
box/plane and letting the light source cast the shadow 
may provide better results.

=====
From glenn@mccarters.net:
Good technique to create the shadow.  The lighting in this image is very =
dull, leading to almost equal values on every surface in the scene.  =
Maybe some bright sunlight streaming in the window, and some sconces on =
the walls would help bring more dynamic range to the scene.  Using =
radiosity would also help.


=====
From file:
Hitchcock eat your heart out.


=====
From file:
Just a thought - I think I know what gives some people an advantage over others
in this competition. I've noticed that people like me, and you, and a few
others, are using small images (probably 640x480). All of the winners seem to
use very big images, and I think that's what is barring people like us. I'm
writing this comment here because this image was relatively small, and no-doubt
people will subconciously have this prejudice. Everyone try it next time - BIG
IMAX IMAGES!
Notable for originality


=====
From file:
Ambient light problems - the windows looks painted on.

