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From rgow@lanset.com:
Cathedral is nice. The numbers on the cardfaces are all backwards.

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From tek@evilsuperbrain.com:
Clever idea, and it really works in the final image. The lighting and materials
could be improved, everything looks a little flat at the moment.


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From marlo.steed@uleth.ca:
The structure and concept was good.  The shortcoming of your image is not in the
modeling.  The problem is in the texturing and lighting.  The stone texture
needed to look more realistic (a bump map and more color variation in each
blocki would have helped.  (a small modeling issue in your araches - it needed
finer geometry so that you get smooth curves).
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From hildurka@simnet.is:
Nice modelling of the ceiling. Very good. The textures need a lot of work and
the lighting as well. I noticed that you have many 7 of clubs around, why are
some of the mirrored? Nice work on the church. Keep up the good work.

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From dajs100@york.ac.uk:
Some of the image maps on the cards are mirrored. Also seems to be an excess of
the 7 of clubs.

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From jjaguar@worldnet.att.net:
Good concept, and I like the modeling of the arches in 
the ceiling.  There seems to be a problem with the 
numbers on the cards.  There is a number in every 
corner instead of diagonally opposing corners, and some 
of the cards appear to be mirrored.

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From chris_hormann@gmx.de:
The idea is good.  The complete lack of shadows is a major problem 
of this image.  There are corners visible in some of the arcs.

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From p_chan@shaw.ca:
Good scene overall, but the textures could stone/wood 
textures could use improvement (they have too much of 
a rendered rather than realistic feel).  The stained glass 
windows are done well.  Also, I noticed that there 
appear to be only 3 different card faces (visible, at 
least).  Is there any particular reason for this?

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From intertek@one.net:

Hey man that seven's backwards!

I like the idea but you need to work more with lighting to get the most =
out of this image.


