=====
From tom@tomandlu.co.uk:
Seems a bit off-topic, but good work all the same.

=====
From tek@evilsuperbrain.com:
Very nice image, good use of isosurfaces :)
BTW, I can't really see the "ghost". There's some very faint marks above the
centre crypt, but they might just be the media. Maybe I'm not looking close
enough!

=====
From matt@alledora.co.uk:
It's stunning, but I can't see the theme in this image... oh, but I wish I could
do stuff like this.
=====
From topher@csh.rit.edu:
I definitly like this image, even without the last part, the stained glass is
great.
But how does this fit the topic?

=====
From jjaguar@worldnet.att.net:
I don't see the ghost.

=====
From p_chan@shaw.ca:
Hehe... I see you've found out how 3D rendering can 
manage to make any computer seem slow. :)  One thing 
you might want to watch for is Windows using virtual 
memory when it isn't needed.  Rendering time went from 
60 PPS to 3 PPS when Windows did that with my 
machine (Athlon 1700 XP, 256MB DDR RAM), and the 
peak memory used figure was less than 128MB.  Back to 
the scene though.  You've created a finely detailed 
scene (which is why I suspect your peak memory used 
figure is probably pretty high).  It's too bad you didn't 
have time to render the stained glass window as the 
scene isn't really complete without it.

=====
From StephenF@whoever.com:
Nice atmosphere and lighting here.  The design on the 
front of the sarcophagus looks a bit odd, with just the 
edges showing up so well.  Also, the colored light on the 
floor looks pretty solid and bright, as if it is painted on 
the floor instead of light from the window (which I'm 
assuming is the case).  Very nice scene overall, though.

=====
From jrcsurvey@aol.com:
The stone blocks are superb.  The scene has a nice coherent atmosphere.

