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From dooby@breathemail.net:
The ghost effect is good

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From elias@users.sourceforge.net:
Artistic Merit: I like it. 14/20.

Technical Merit: Some extra points for the additional objects. I also like the
effect of the transparent person. The cyclops and dragon models also are very
nice, they look very smooth. My overall feeling about texturing and lighting is
not that good. About the darkness, I didn't take it into account that much,
because I let it to a brightness +100% filter in PSP before judging.(My monitor
only showed black else.) The problem I believe is more than just too light/too
dark. If this was a real scene, and you would look at it, your eyes or even
your brain would adjust the darkness. But not on a computer generated picture
on your monitor. But ask someone else about details - as I said, I just lit it
up. 13/20 technical points.

Concept, originality, interpretation of theme: Very original to me.
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From Rob_E@godmaterial.com:
Blender rules!!

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From ruy@hipernet.com.br:
LOL

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From delfeld@mailcity.com:
Good work with a dull thematic interpretation. .  i.e., fantasy is not Gygax's
imagination.  I guess it goes to show how social individual fantasies can be,
however.  
To get a good "final" image, it helps to sketch out completely abstract
compositions (no relation to anything real or to any story, but just a group of
lines in space).  Once you find something you like, try to imagine what camera
angle can imitate that composition.  It becomes somewhat of a problem when
lighting is taken into consideration, but Raphael did much of his work with
lighting alone.  
And it is too dark.  I was not able to tell what the creature on the left was
until you said.

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From StephenF@whoever.com:
Cute concept... well thought out and implemented.  Nice 
job getting the ghost to look as good as it does, but to 
me it looks a bit more like a futuristic translucent robot 
than a ghost.  The scene is a little dark for my tastes, 
but not overly so, considering the (presumed) intent of 
creating the equivalent of an underground cave or a 
poorly-lit dungeon.


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From file:
nice approach, the model of the dragon is very simple. The scene lacks
something... it_s very static (like some focus, each monster is looking to some
other place, such as they are bored..)

