TITLE: Devout worshippers in church
NAME: Peter Murray
COUNTRY: England
EMAIL: peter@table76.demon.co.uk
WEBPAGE: http://www.table76.demon.co.uk/POV/
TOPIC: Worship
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: pdmhoney.jpg
ZIPFILE: pdmhoney.zip
RENDERER USED: 

    POV-Ray 3.1 for *ack*sptt*Windows
    /*POV-Ray 3.1g.r1 Macintosh PPC*/


TOOLS USED: 

    Paint Shop Pro
REFERENCES:
    Church Needlework by Beryl Dean, Batsford 1990, ISBN 0 7134 6405 4
    Making Historical Costume Dolls by Jack Cassin-Scott, Batsford 1975
        ISBN 0 7134 2899 6
    Parish Churches by Hugh Braun, Faber & Faber 1970, SBN 571 09045 1
    Easy to Make Teddy Bears by Jill Plank, Anaya Publishers Ltd 1993,
        ISBN 1 85470 030 8

RENDER TIME: 

    Total Time 0 hours 53 minutes 26 seconds (3206 seconds)
    Time for parse: 0h 0m 4s (4 seconds)
    Time for trace: 0h 53m 22s (3202 seconds) (with anti-aliasing 0.3)


HARDWARE USED: 

    Dell Intel Pentium III external speed 100 MHz 128Mb
    /*Apple Macintosh G3 300MHz Desktop*/
DISCLAIMER: 
    No religion is implied or should be inferred from this picture.  Really.

IMAGE DESCRIPTION: 

    Churchgoers paying slightly less attention to the service than the
    priest would like them to.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

I told someone this round's topic was "Worship" and she asked
what teddy bears worship... and I thought maybe it was honey....

So here's a church where bears worship the discoverer of the holy honeypot.

I built the church pews (seats) first, scaled to fit the bears, then built
the church around the pews.  This may not be a good theoretical way to do
it, but it made sure everything fitted.

Then I changed the bear macro I've been using to allow more varied faces,
and built up a cast of different bears, and made clothes for them, starting
with the priest.  The priestly clothes are actually based on a bishop's
robes.  Many of the T-shirts have designs on, which have come from various
sources.

If you saw the human figure I've been working on, which last appeared in
the September-October 2000 round "Laboratory", you'd know why I use teddy
bears instead... the human figures aren't "ready for prime time" :-) .

After making clothes from bicubic_patches, I couldn't face another patch,
so the altar and its cloth coverings are made from boring old CSG boxes,
spheres, cylinders and cones.

I used the picture of Bosie the bear to make a stained-glass window, but
I'm not happy with the way the crackle texture came out (it was meant to
represent the broken-up way that old stained glass was used to make an
image).  Media was used to scatter the light and improve the lighting in
the shadows, but I don't understand it as well as I thought I did.  I
need to do more experimenting with media.  For some reason, the glass
seems to be opaque, despite basing the texture statements on ones I've
used before.  Previously though, I've used JPGs, PICTs and GIFs for
transparent imagemaps, and this time I was using a PNG, as the PC version
of POV doesn't accept JPGs.

After some more detailing of the church's roof, I filled the pews with
"placeholder" bears wearing a T-shirt, and then worked through, replacing each
of them with one of the existing bears (see congregation.inc).  Then I
rendered the scene as a whole, and corrected the directions they were
looking in.

Then I added more details to the windows and doors, did another full-sized
render, and decided not to overwork the image any further.

Oh, and I didn't include the credits on this one, although I did make a
plaque with them on, because there wasn't anywhere good for the plaque
to go.

Zip file contents (including most of the testing code, to make sure I
don't accidentally break the rest of the code):
pdmhoney.pov
tedbearm.inc
beartex.inc
bearlist.inc
congregation.inc
bearchurch.inc

nothing.cdf
tshirt.cdf
dress2.cdf
bishop.cdf
lildress.cdf
weskit.cdf
but not the others, as they're too similar to each other.

irtclogo.png
ukflag.png
bosie.png 
but not the other images, for copyright reasons.