EMAIL: bonsalva@bellsouth.net
NAME: Raymond A. Salvatore		
TOPIC: Ruins
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
TITLE:Sanctuary
COUNTRY: USA
WEBPAGE:
RENDERER USED: Raydream Studio 5 raytracer
TOOLS USED:Adobe Illustrator, Micrgrafix Picture Publisher, Raydream
  Studio 5.5
  
RENDER TIME:5 hours
HARDWARE USED: PENTIUM 233 MMX WITH 64 MEG SDRAM
IMAGE DESCRIPTION: A person is taking sanctuary in the ruins of an old
 abbey chuch.  She doesn't have many possessions, a telescope, some food
 and a wool blanket.  But her greatest possessions are the warm fire that
 keeps away the cold January air and the sturdy old walls that block the
 ever present north wind.  She has enough fuel to keep her warm- an old
 tree that is long dead and dried out and an old row boat that has fallen
 apart.  By the time that the authorities from the seaport arrive, she
 will be gone.  By now they know that the lighthouse is in peril- even
 in it's final throes of flaming death, it lights a beacon to warn off sailors
 from the dangerous shoals.  But this will be it's last night of service.
 Gone also are the keeper and his wife.  Was there a careless spill of
 kerosene?  Did the keeper drop his heavy bucket of fuel, cascading down
 the stairs and igniting from a lantern below?  Maybe the new maid forgot
 how hot the lens could get and left a kerosene soaked rag, there on the
 edge.  It was lucky that the maid had gotten out alive.  Even luckier that
 she  had saved what she did; a blanket, some food, a telescope and a box of
 gold coins.      
DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
I searched the internet for ruins, found many  and one in particular,
the Vallecruces abbey. I used that one in particular as a model.
 I modelled everything in my scene from scratch.  I used CSG for
the stone blocks, boxes, telescope.  I used extrusions for the moulding
around the windows including the stained glass latice work.  After model-
ling the windows I rendered a isometric view then used that picture in 
Adobe Illustator to create an outline and picture of the outline for each
section that I wanted to use stained glass.  I used the outline in the
Raydream extrusion modeller to make a thin piece of glass with the exact
shape I needed.  Then in Picture Publisher I painted the picture of the
outline.  I made up my own design based on windows I had downloaded from
a site about ruins in France.  I then used that picture as the texture, 
bump map and transparency map.  The boat and light house I had created in
another Irtc competition, but I had to "mess then up" a bit. I added smoke
and flames to the lighthouse and deleted parts of the boat and even moved
the transom off to the side.  I am most happy with the stone floor- each
stone is a separate object- a sphere put through the mesh modeller and
 deformed slightly.  I probably should have used a texture map because every time
I tried to modify the floor my computer froze for quite a while.
  For the "ruined" part of the church I used texture bump maps and Super
Mesh.  SuperMesh works with Raydream to create objects from black and white
texture maps.  I used pictures of dried mud that my daughter had taken.
I also used SuperMesh to model the face of the maid by the fire.  I used
a photo of my other daughter, converted  to grey scale to make the face
and used the color tiff as a texture map.  I made her blanket in the mesh
modeller stretching and pulling vertices of a sphere.  The sea and land
are all flattened spheres. 
 The fire is a fire element from Raydream with 2 light sources of slightly
 different color and range, one right above the other.  The shadows are 
also using RTD soft shadows set at 1 for one light and 2 for the other.
The raytracer smooths the edge of the shadows using the RTD setting.
The tree is four extruded shapes put together by duplicating, scaling
and rotating. I hope you enjoy the picture.