EMAIL:pwquint@aol.com	
NAME:peter quint
TOPIC:ruins
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
TITLE:piranesi
COUNTRY:UK
WEBPAGE:-
RENDERER USED: BMRT 2.4
TOOLS USED: Various modelers, but mainly SolidThinking 3 by GESTEL
RENDER TIME:50 Minutes
HARDWARE USED:AMD K6-2 300
IMAGE DESCRIPTION:The image is meant to be inspired by the works of the Italian artist
Piranesi who was known for his views of the interiors of fantastic castles and ruins

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The various objects in the image (which are all
fairly simple) were assembled in SolidThinking and given textures. All the textures are
procedural (no bitmaps used anywhere) the main one being the stone wall surface used for the
walls at the rear and the floor at the front. This is made up of a displacement shader to
produce the bumps tied to a surface shader to do the coloration. A good number of the lights
also use a bespoke light source shader to give just the right spread. The image was saved
to an RIB file and rendered with four samples per pixel. Although I have not uploaded the 
RIB file I will being contributing the shaders to www.renderman.org when they have been tidied 
up.