EMAIL: flori76@yahoo.com	
NAME: Florian Wolper
TOPIC: Ruines
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
TITLE: Intihuatana	
COUNTRY: Germany	
WEBPAGE:
RENDERER USED: 3D Studio Max	
TOOLS USED: Shag Fur, Adobe Photoshop 5, Bryce 3D
RENDER TIME: 8:33 min
HARDWARE USED: Pentium II 400, 128 MB Ram, Scanner

IMAGE DESCRIPTION: 
This Intihuatana (altar) is located in the ruins of Sascuahuaman 
(temple of the moon), near the lost city of Machu Pichu. 
Because it is in the temple of the moon I decided to create this 
backround and to prduce a night scene. It also helps to hide details;
so your fantasy can do the missing parts in the picture. And, without 
too much details, the picture does not look so unreal and computer-like.

The use of the Intihuatana is not very clear, but it is supposed to 
be an astronomical instrument or an alatar to sacrifice human beeings.

You can find the original place, when you do the Inca-trail, between
Cuzco and Machu Pichu. But it is very hard to get there, and I am not
sure, if the guided groups still take the way to this temple.
(I did not visit this place, I have just heard a description, 
so please don't ask me.)

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

First I created a surface and applied a noise-modifier. Then I put
there some boxes, to create the walls. I also used a particle array 
with instanced geometry to produce even more stones sprayed 
around randomly.
Then I placed the semi-round boxes and applied different tree-textures.

The next step took place in Bryce 3D. It was just the matter of 30 
minutes to create a nice night-scene. It was rendered and used for 
the backround in the 3D Studio.

Now I placed some lights (slightly blue) in the scene. Notice the one, 
which lights the altar and nothing else. This is to produce a better 
feeling of depth. (Also notice the dark hills in the backround. They 
have been done with the same objective).
The last thing was to apply the atomspheric effect of the plants using
shag fur.
To create a better night-feeling I used a very slight blue tinting 
to render the hole scene.

The hole work took me about 10 hours.