EMAIL: christophe.bouffartigue@libertysurf.fr
NAME: Christophe BOUFFARTIGUE
TOPIC: Ruins
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
TITLE: 
COUNTRY: France
WEBPAGE: not yet.

RENDERER USED:
	Megapov 0.2
	
TOOLS USED:
	XV 3.00 (for jpg conversion).
	reorient.mcr by John VanSickle.
	
RENDER TIME:
	~ 9h00 (~ 2h00 on a Pentium@188MHz)
	
HARDWARE USED:
	HP VISUALIZE B132L+ under HP-UX 10.00

IMAGE DESCRIPTION:

How to visualize the effects of water erosion in real-time ????
In a few minutes, this castel will be totally in ruins...

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

Isosurfaces !!!!  Almost evrything you see on this picture is an isosurface (or CSG
of isosurfaces). Pretty simple, indeed, with a massive use of noise3d() at different
frequencies. See the code in iso_utils.inc & plage8.pov.

The little stones are blobs with 2 components and the bucket is simple CSG.

A part of the water texture uses the Fresnel reflectivity model of Megapov.
The other part is filled with a very low-sampling media, that gives this roughness.

Rendered with radiosity.