EMAIL:c.bunker@plymouth.ac.uk
NAME:Chris Bunker
TOPIC:ruins
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
TITLE:Ruination of a Bridge
COUNTRY:UK
WEBPAGE:
RENDERER USED:lightwave 3d
TOOLS USED:GraphicConverter
RENDER TIME:3 minutes 22 seconds
HARDWARE USED:G3 300MHz
IMAGE DESCRIPTION:
I desided to twist the topic to try and include how things become 
ruins,that is ruinination, decay, and entropy I hope this is not 
to off topic. I started moddling a Roman Aquaduct with the intention 
of having it decay as you scan your eyes along its length . Then I 
noticed how similar this looked to Victorian Railway Bridges, now 
also often in ruins, so I transformed it into this more modern 
structure with a train on top. I hoped to use this train to represent 
our own struggle against decay by having it raceing off screen by 
with the ruination that is affecting the bridge still reaching and 
devouring it.
DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
First I created the bridge in its "new" unruined form . Then I made 
a copy of this and used a boolean cut to ruin it . Teh smoke from the 
train is a number of elongated and distorted Balls with a transparancy 
map applied . I use a transparancy map to allow the ruined version to 
show through more and more across the image . A second transparency map 
was applied to both to make them fade out at the bottom . I did this 
mainly becouse the ground I was going to use looked terrible in the test 
renders . The same thing was then done to the mountains . The grass is 
lightwaves Snow Plugin . The background image was created in GraphicConverter 
and imported for the final render . It was then gamma corrected, roughly,
in GraphicConverter and saved as a JPEG .