EMAIL:mhaze@minda.swinternet.co.uk NAME:Mick Hazelgrove TOPIC:Ruins COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE:Aviary COUNTRY:UK WEBPAGE:http://www.minda.swinternet.co.uk/index.htm RENDERER USED:Megapov TOOLS USED:Megapov, Leveller, Amorphium, organica, Plant studio RENDER TIME:20hrs HARDWARE USED:300mhz PII 128mb ram IMAGE DESCRIPTION: An ancient civilization of bird worshippers built this monument to their Gods. Now only a ruined shell and a broken egg remain. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Two heightfields were used on for the main landscape and one for the path. Leveller was used to create them because of it's point export facillity. These data points were used to place grass patches, rocks and flowers in the landscape. The building was created of individual stones modelled in Amorphium and put together with simple CSG. The stones once had faces but they dissapeared somewhat in the scaling process. Before I started remodelling them I thought I would translate the texture to see if it would allow the modelling to show. to my amusement the face was modelled by the moss( reminded me of one of the blue meanies in the Beatles Yellow Submarine!) so I left it as is. The snapdragons were created in Plant Studio, the grass is my own grass patch and the rocks on the path created in Amorphium. The birds were modelled in Organica, exported as obj files and converted to Pov meshes. The eggs are simple scale spheres differenced with heightfields. The displacement patch was used to give them interest and the inside and outside textures are also different. The mist is created from boxes filled with a planar pattern scattering media. Method three was used for speed and smoothness. Not all files are included in the zip. There were 46mb of files to zip! which gave a 4mb zip file. So the other files are available - just ask. Mick