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From sshaw@fas.harvard.edu:
The idea is good.  It is also clear from the image.  I had problems,
however, with the mud.  It looks too shiny and flat; my first thought
was that the footprints were in water somehow.

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From brendthess@aol.com:
The footprints are too sharp - need some curvature and irregularity.

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From jgoeson@msn.com:
One minor nit to pick:  most footprints in mud are not sharp-edged.  Otherwise,
a good picture.

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From mriser@datacomm.ch:
I like the lightening. The footsteps would be better if the had no sharp edges.

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From gmccarter@hotmail.com:
I thought this looks like giant footprints in the water between several
islands.
I wish the footprints weren't so sharp-edged, and that the spear wasn't sunk
below the surface.

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From autumn@sinbad.net:
Good concept. I think a few changes could really add to 
this scene. The footprints are too uniform. A quick 
search on Lycos with the key phrase "footprints in the 
sand" gets a good list of sites with images showing 
footprints in both wet and dry sand. Using these as a 
basis for experimentation, you could produce a more 
convincing set of footprints. A little more play with 
textures will also help to bring the image to life. I like the 
lighting and the positioning of the spear. Nice, simple 
scene.

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From clem@dhol.com:
Simple but effective.  The csg feet would have worked 
better if they had rounded bottoms like real feet.  I don't 
really like the rock texture.  It looks more like a camo tarp 
thrown over the rock.  The ground is excellent.  Despite the 
nitpicks, the image is very good.

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From jull43@ij.net:
Honestly, footprings in the dust of a room would be less believable. 
But then both are just mysterious. 

Unbelievable would be footprints going up the wall of a room. 

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From sdevet@istar.ca:
The water seems a bit off. I really like the scum on the rocks, looks
great! however, the rocks as a whole are a bit too ambiant, too flat.

Would have been nice to have the prints a bit blurred.. my feet aren't
that square bottomed! :)


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From file:
Interesting.

