TITLE: Pleasure of water
NAME: Jean-Luc PONS
COUNTRY: FRANCE
EMAIL: pons@esrf.fr
WEBPAGE: none
TOPIC: Water
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: fishing.jpg
RENDERER USED: 
    3DS Max R2.0

TOOLS USED: 
    Paint Shop Pro 5 , Animatek World Builder (Landscape generator)

RENDER TIME: 
    about 20min

HARDWARE USED: 
    K6 300MHz 128Mb RAM

IMAGE DESCRIPTION: 


  I tried to make this scene as relaxing as I can. It's my first scene 
with the MAX generation, I bought a new PC during last month and i moved 
to MaxR2.0 from 3DS4. I hope you'll like it.

  I've forgoten the max file at my home, so i can't upload it today
If you are insterested in getting it, just send me an email.
I also want to send to all of you my sincere congratulations for your 
excelent last entries.



DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


  -Sky is a gradient map with turbulent noise.
  -Mountain was modeled under AWB and exported to 3DS
     Montain texture was drawn with PSP
  -Trees in the background are simple bitmaps with transparency mask
  -The two foreground tree were made by TreeFactory1.0 plugin
    I've drawn my own leaf map with PSP
  -Fisherman was modeled with 3DS4.0 editor except his face which
   was modeled under MAX
  -bucket, fishing rod, box, bottle were also modeled with MAX
  -River:
     The river texture was drawn with PSP
     Stones are scaled and bended spheres
     The spray is a particle array
  -Lake:
     It's a bimple box with a bump map (1000x1000 pixels)
     and reflect/refract map.  I generated the bump map with a 
     classical wave algorithm and afterwards I added extra wave
     at the foot of the river and under the the fish with PSP
  -Fish is a bended loft object with a fish texture applied on it.
   Fish map was also drawn with i let you guess.