TITLE: Elements of a Good 3d Scene
NAME: Stephen Yee
COUNTRY: Canada
EMAIL: IndigoX2@Hotmail.com
WEBPAGE: Http //home.sprynet.com/Sprynet/KenYee/
TOPIC: Elements
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: e3ds.jpg
RENDERER USED: 
    PovRay 3.0

TOOLS USED: 
    PovRay 3.0, Povlab 4.0, Notepad, Spatch, Crossroads, PaintShop Pro 4
& 5

RENDER TIME: 
    2h 26m

HARDWARE USED: 
    P200, 32mb Ram, 512k cache, s3 Virge video card w/2mb


IMAGE DESCRIPTION: 


This image shows some of the elements needed for any good 3d image. It shows
a typical computer desk with some of the things that are needed to make a great

scene. All the elements needed are in colour while non-essential objects are
in black and white (I included them to make my image look more complete).
The important elements are described below.

Clock - Time....
Calender - ....LOTS of time (As for the girl....every great 3d scene has at
least
           one good looking model :)
Two cents - Can't participate in the mailing list without 'em!
Mug - Some sort of caffinated liquid
Pencil & Paper - Ideas and planning
Computer - A nice PII400 w/1024mb ram would make those
Chair - Comfortable chair that you'll be doing alot of sitting in
Disk Case & Disk - Can't do anything without some programs...
Mother Nature (Window) - Some inspiration!


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


I don't think this scene requires much explaination of how it was put together.

Pratically everything was made from CSG operations in Povlab except the chair 
and mouldings on the floor. Those were modeled in sPatch, exported to
DXF, then exported to RAW in Crossroads, then edited in notepad to be 
acceptable in Povlab (Povlab needs the first line of any RAW file to
be the name of the object). The image maps and height fields were made in
Paintshop Pro. Most of the textures came straight out of Povlab's texture
library
except for the black & white wood, and a few others that were made by me.