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From Sean_Hamilton@amrcorp.com:
In spite of your hard work on caustics, I don't feel like I'm underwater.  The 
doors on your buildings look good, even if it is repeated.

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From gregj56590@aol.com:
Wonderful concept.  Caustics on seafloor are not quite right.
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From gmccarter@hotmail.com:
Interesting textures, quite realistic wood (wood?  underwater?).
Rather sharp shadows in the doorways -- I wish they were softer.

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From arcana@sinbad.net:
Beyond the difficulty I had seeing how this fit into the theme of
"Elements", I also noted a distinct uniformity in the patterning of the
buildings. Having cookie-cutter homes would not go to the point of having
the exact same pattern of dips and risings in their stonework. <grin>

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From djconnel@flash.net:
This one has a lot of potential!!! It's a good idea, and the
simple house design seems appropriate for the locale.

It does need more work, though.  Some suggestions :

* Use a height field for the ground.
* Vary the individual houses more -- they are too similar.
* The walkways aren't clear.... they should interface with the
   doors.
* There is no sign of plant life -- a little would do a lot for the
  image.
* There's no broken beer bottles on the bottom -- very unrealistic :)
   (perhaps I am too cynical).

Dan

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From wozzeck@club-internet.fr:
Original look!
It might be possible, even with TS, to make different houses, using slightly
different texture maps. These ones are too similar.

