TITLE: Blind Alley
NAME: Jaime Vives Piqueres
COUNTRY: Valencia, Spain.
EMAIL: jaime@ctav.es
WEBPAGE: http://www.ctav.es/jaime
TOPIC: NIGHT
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: alley.jpg
ZIPFILE: alley.zip
RENDERER USED: 
    POVRay 3.02 (C) POVTeam. (POVMSDOS in a W95 DOS box)

TOOLS USED: 

 Qedit, to write the POV scripts
 PC PAINTBRUSH, to retouch/create height_fields/image_maps/material_maps
 POVRay, to generate some height_fields and image_maps
 LView31 to convert TGA to JPG (Quality 95%)


RENDER TIME: 
    4 hours 22 minutes 13.0 seconds

HARDWARE USED: 
    Intel PPro180 256k cache, main board Intel VS440FX
MUSIC USED : Jamiroquoai (all the CD's, again and again...)


IMAGE DESCRIPTION: 


  A blind alley at night. Nothing happens here, at least not in this moment.
There is no story, is only a view. It's your chance to figure out something
...perhaps a tramp's view of home? ...or a crime scene? ...or simply a good
place to pis on? :)

VIEWING RECOMMENDATIONS:

 Of course, at night. Set contrast to the highest value and bright to the
lower. Now, increase step by step bright just to barely see the traffic
signals at left. Now, turn off room light and walk back some steps from the
monitor... and enjoy!


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


  This round I've managed soon many ideas, even tried sketches for some of
them, but I discarded many due to my modelling lacks. Finally, my sister
Lidia was proposed to do a dark alley, with all the typical stuff of half
abandoned streets. The idea was very suggesting, with no really complex
modelling (if you don't try to do some cats, of course!). The perfect excuse
to put in all my "wall" stuff with some interesting lights!

  I've started with a poor-shaped version to try some compositions and the
first lighting attempts. When the whole thing looked right, I've started the
real work, adding stuff and doing test renders, without any concrete idea
about the final result... simply muddling along, as usually.

  The zip file contains a little explanation of objects used (descript.txt),
all created for this round, except for the wall include file, started in the
last round, but really finished this round. I've enhanced it a lot while doing
this scene, to make it more standard and able to create many different walls
and floors. For more details see the code, this time commented in english!

  The ZIP also contains all the code (except for the possibly missed files:),
and some subdirectories for other scenes with file-generation purposes, so
use -d when unzipping.

  Good NIGHT!



                                                        Jaime Vives Piqueres
                                                             no-(C) Dec-1997