TITLE: lbsetup
NAME: Lance Birch
EMAIL: Lance_Birch@tpgi.com.au
TOPIC: The Arts and Entertainment
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: lbsetup.jpg
ZIPFILE: lbsetup.zip
RENDERER USED: 
    POV-Ray 3.02.watcom.win32 for Windows 95

TOOLS USED: 
    CorelDraw 3.0, Microsoft Visual Basic 4.0, Aldus PhotoStyler 2.0 and
Microsoft Photo Editor

RENDER TIME: 
    64 hours *

HARDWARE USED: 
    Intel 486DX4-100, 24 MB of RAM with Windows 95


IMAGE DESCRIPTION: 
    "Setting Up" After one day of work the crew of a new movie
is yet to get the first scene completed due to the actors' temperaments and is
setting up for another hot and tiring day of the 57th take.  The lighting
technicians are yet to setup the lights (due to their inability to move at a
speed greater than a half a meter a second) and so they remain tossed aside on
the floor back-stage with several other items long since forgotten.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 
    I coded the image completely by hand
using some quick sketches in CorelDraw 3.0 as references for dimensions.  The
only thing not coded by hand was the color map for the wooden crates for which
I made a small VB program to output the decimal values quicker.  I started with
the floor and worked my way through the scene.  The floor was made of several
box primitives with a different scale and color of one of the standard wood
textures (that is included with woods.inc) and had an overlaid bozo texture for
contrast.  The lights were by far the most complex objects to visualise and
probably the cables were the second most complex.  The lights once again were
completely hand coded (and yes, the Fresnel Lens at the front of the light took
a LONG time to render: 1 Pixel/Second).  I tried two different methods for the
cables, the first being cylinder blobs (using #while loops to make the curves).
 This failed dismally.  The second successful attempt was by using torii and
calculating the intersection positions by hand (well, I didn't calculate sin
and cos on paper: I used a calculator).  Also the reason that the hinge is not
visible on the clapperboard is that it is an interior hinge, not exterior. 
Everything else is pretty much self-explanatory.  The clapperboard was a few
simple objects with an image map mapped onto it.  The image map was made in
PhotoStyler.  And that's it.  The image conversion and titling was done with
Microsoft Photo Editor and PhotoStyler respectively.  I'd love to hear your
comments.  Happy Raytracing.

* This rendering time is slightly inaccurate due to the fact that I was running
POV-Ray with other applications at times.