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From kazemir@pde.com:
Cool!
Lightning streaks could be a little sharper, or perhaps the glow around them
toned down a little.
I like the music staff, but I would like to see more objects on it as in a
classical piano piece would have (treble and bass cleff).
Black piano keys look a litle too sharp on the edges, and the white keys look
too thin.


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From bill.marrs@pureatria.com:
The keyboard and staff look good, but the lightning in the back doesn't looks
as good (though the reflection on the keys does look good).

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From jgoeson@msn.com:
Wow!!!


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From jaime@ctav.es:
Interesting... Very simple, but really artistic. Nice!

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From gmccarter@hotmail.com:
A powerful, surreal, electric image.  The reflections in the keyboard are
striking.
The notes and staff are confusing: their 3D look and shadows suggest solidity,
so why are they translucent?  If the intention is to look ephemeral, shouldn't
they be paper thin and shadowless?

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From wozzeck@club-internet.fr:
Nice scene. However most part reflect too much, especially the notes which thus
become somewhat noisy.

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From dick@buckosoft.com:
I hope to see the source for the lightning!

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From bsieker@techfak.uni-bielefeld.de:
Nice to see a keyboard modelled quite accurately. Most people place all black
keys in the middle between two whites.

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From i_emackay@mountains.net.au:
Good work. I feel the lightning tends to unbalance it a bit though.

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From arcana@sinbad.net:
Nice image. :{)
A few comments though:
1) The texture mapping on the sphere that makes the sky needs more work. The
lightening might look a little better if there was more transparency near the 
streaks of lightening. Also, on the assumption that this _was_ supposed to be
lightening, they shouldn't be going all the way up and around the surface of
the sphere like that. <smile> You can see that they're doing that in the 
reflections on the keys.
2) One of the problems with using a wavey water texture pattern is that while 
the pattern gives you the impression of depth, the object is still flat. When 
you look at where the keys rest on/in the water, you can see this. It's one 
of the risks/problems with putting objects in water close to the camera.

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From msfl.bf@fasonet.bf:
Looks good 


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From web_user@px1.syd.aone.net.au:
great modelling, composition etc...but what story is it telling?


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From web_user@eglab11.mines.edu:
You are a rendering STUD!  Incredible lightning!
Notable for composition, modelling

