EMAIL:no13@ozemail.com.au
NAME:Nathan O'Brien
TOPIC:Magic
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
TITLE:Death of a Mage
COUNTRY:Australia
WEBPAGE:http://www.ozemail.com.au/~no13
RENDERER USED:Povray for Windows
TOOLS USED:Autocad & customised LSP routines
	   Poser2
	   Rino 3D
	   Spatch
	   Texture Magic
	   Colour Mixer 2
	   Winblobs
	   Paintshop Pro
RENDER TIME:1 hours 19 minutes
HARDWARE USED:Pentium 133 with 64Mb ram, Nt4 OS
IMAGE DESCRIPTION:

One of the things EVERY Mage knows is that when you summon a demon you must not cross the line
of the pentangle that confines the evil beast. This one forgot and is now facing the 
consequences. DEATH !! The image is of the last second of the Mages life. Silly sod. Serves him
right for summoning demons. Or maybe he was trying to invoke one of the IRTC admins ? :-)

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

The entire scene was planned and drafted in Autocad. The candles and pentangle were then created
using some custonised LSP routines. The drips to the candles were added later. The drips were 
made using winblobs and then modified by hand to add some cylindrical blobs.

The columns were created by hand as was the pillar of fire. A cylindrical halo was used for this
and translated, scaled etc for effect.

The figures of the demon and mage were first created in Poser2. They were then imported into 
Rino for modification. The demon was modified only slightly and then exported to pov. The mage
was split into several parts and exported seperately so that the jacket and pants could be given
different textures. Hair and additional clothing was also modelled in Rino and added to the mage.
A face image_map was created in paintshop pro and applied to the mages face. You can see the
eyes and eyebrows if you look closely. Getting this image_map to the right coordinates and
rotation took at LOT of test renders.

The spell book was created in Spatch with the visible page being an image_map created in paintshop
pro. It was then scaled, rotated and translated into position.

All textures were created using Texture Magic with modification by hand for effect. 

The lens flare effects were created using Chris Colefax's Lens flare INC file.

After all the modelling and test renders the lighting levels were adjusted along with the ambient
setting of some finish statements.

Not all of the code is included in the zip file (it just got too big, all of 7Mb worth!) but
the informative hand written parts are included. I've left out the mesh files.