TITLE: Creation
NAME: Christophe 'tOrOne' Cussat-Blanc
COUNTRY: France
EMAIL: cussat@infobiogen.fr
WEBPAGE: http://www.etud.insa-tlse.fr/~cussat
TOPIC: Magic
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: creation.jpg
ZIPFILE: creation.zip
RENDERER USED: 
    PovRay 3.0 unofficial with isofunction patch

TOOLS USED: 

        Modeler   : Xemacs 20.0
        Signature : PovRay 3.0 and Gimp ( to insert it in the
            final image )
        Cropping  : xv 3.10a ( Original was 960x720)
        Compiler  : cc


RENDER TIME: 
    24 mn 05 s

HARDWARE USED: 
    Sun Enterprise

NOTE: This image has been rotated... So, it'll be nice
        to rotate it again in the other way ( right )


IMAGE DESCRIPTION: 


          This image should have symbolised the creation of
        something that doesn't exist. True, this not
        an evidence, and True, the result really doesn't
        look like the image I've imagined... Perhaps
        one day, in tu futur, I'll be abble to render it.

          But, if the image is not what I was expecting, 
        it's a nice one. And, I think, it's always deals
        with magic... All the objects, flying above the
        light are the result of a spell, and perharps
        their will become more than little piece of
        gold...



DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


          The recipient is made with a function that
        fill a box expect the part that is included
        by a parabolic volume ( dont' know the real
        name ). This function has been clipped in
        a sphere...
        
          All the others objects are made with a
        "Bump sphere" function that made the
        ray of the sphere dependant of the angle.
        This function can create lot of different
        objects. Great...

          The sea, is not a simple plane with a 
        bumps map on it. This is an another function
        that returns a box. The above face of this box
        is REALLY bumped. The result of this operation
        a the deformation of the shadow and realistic
        intersection with other objects. It's not really
        visible of this image, but the important is that
        I know it, isn't it ? :o)

          tOrOne