EMAIL: peter.popov@usa.net
NAME: Peter Jordanov Popov
TOPIC: Physics And Math
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.

TITLE: Newton's Desk
COUNTRY: Bulgaria
WEBPAGE: Still having admin problems, e-mail me in a month or so for info
RENDERER USED: POV-Ray(tm) 3.01.watcom.win32 [Pentium optimised]
TOOLS USED: Borland Pascal (to write a *really* simple program)
RENDER TIME: 04:48:35 (avg. 28 pix/sec)
HARDWARE USED: AMD K5-75/16Mb (Win95 max priority)

IMAGE DESCRIPTION:
Well, this image is basically what its title says. It represents a
really small portion of Sir Isaac Newton's field of interest. As most
of you know, he worked in virtually every field of math and physics.
The parchmnent on the table is coverpage for his last work, which he
started six years ago. The apple is a very famous one /* notice the dent */
and he keeps it as a good memory (after some chemical processing, of course); 
it also makes a good paper weight. The telescope is a model of Newton's 
first reflector, which I saw in  a Bulgarian book (_Telescopes For Beginners_ 
by Stoyan Kafedjiev). The quality of the picture there was terrible, so 
I had to guess. 

I believe that true beauty is the perfection of every small detail.
Therefore I tried to be as punctual as I can. Notice the details. There's
a drop of molten wax on the candle; there a pool of the same stuff
in the candle itself; note the fringes of the feather; also,
the inner cylinder of the telescope is scratched where it has been
moved in and out of the outer one.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
All objects and textures are mine, except for Gold_Metal and one or two
brass pigments; the page is an image_map I created with Photoshop; also,
the table texture uses a color_map that I took from textures.inc (or
was it woods.inc?) As for the creation process , there aren't any magic wand
secrets in this image. Most of the objects have normals that are scaled
pretty much in one direction, giving a brushed, wrinkled or scratched
look. The objects themselves are pretty straight forward. Anyway, all
the help I thought was necessary is in the source file. There are no
additional include files with objects, just one with consts. Enjoy.