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From agage@mines.edu:
Hm, odd that the stars would vanish when you turned on antialiasing. The scene
looks fairly rough without it.  A threshold of 0.1 usually works for me, except
on final proofs, when I use 0.01 or 0.001 -- you might see just how low you can
make it without compromising your image.

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From wozzeck@club-internet.fr:
What a nice beginning! Your use of halos is nice, however I took the blue
plasma
tubes for metal. Your question about AA vs. stars is a real problem, so try to
make them larger, or to use a special texture for them.

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From bill.marrs@pureatria.com:
board looks sort of guey

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From gmccarter@hotmail.com:
Nice sense of scale between the very small and very large.

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From cfusner@enter.net:
It's a pity about the antialiasing problem, because this image is
really quite jaggy without some good aa. Actually, the problem with
starfields disappearing when you antialias them is pretty old now,
and I think the standard solution is to apply a "super-high" ambient
to the starfield texture. Remember as you explore POV, often "out of
range" values work where you wouldn't think they do. So, for a
starfield that is "aa-proof", try adding finish { ambient 10 } 
to your texture.

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From alex@astro.queensu.ca:
circuitboard could be more photrealistic

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From SSchanevil@aol.com:
Like the white dwarf star with its rays.  Also like the eletric trails leaving
the card
connections.

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From bsieker@techfak.uni-bielefeld.de:
A little more antialiasing might have done well to the picture.

