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From chipr@niestu.com:
Great scary concept, but the shading seems a bit flat.  Too much ambient
light, perhaps?  Not enough radiosity?  I'm not sure.  The blood is very
distracting--out of place as well as being too transparent.  Very good stark
modeling on the ruined buildings, and a strong sense of loss overall.

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From mmandl@aol.com:
I'm not sure how this fits into the topic.

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From ucoakc00@mcl.ucsb.edu:
Lovely. I laughed. Good job.


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From bill.marrs@pureatria.com:
Very good, I like the detail of the building in the background.

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From tholal@bga.com:
Great image! Very surreal.

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From quinet@gamers.org:
Good idea for the scene, and excellent use of the height fields.  I love the
broken walls with the windows.

One suggestion: the textures look too smooth and flat, like if the walls were
made in some kind of plastic.  Using a grainy texture from "stones.inc" (with
some modifications) and/or some bumpmap would improve the look of the walls,
making them look more like concrete.

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From jaime@ctav.es:
Nice destruction and disaster ambient. Artistic and technical : Very Good!

Jaime (jaime@ctav.es)

