EMAIL: tholal@bga.com
NAME: Phil Hall
TOPIC: Glass
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
TITLE: Bauble
COUNTRY: USA
WEBPAGE: http://www.realtime.net/~tholal
RENDERER USED: POV 3.0 for Windows
TOOLS USED: POV 3.0 for Windows
RENDER TIME: ~3 hours
HARDWARE USED: Pentium-133, 32 megs of RAM
IMAGE DESCRIPTION:
	This is supposed to be a city of glass within a crystal ball. A picture hangs on a nearby
wall and through the window you can see that it's a beautiful spring day outside.
DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
	All of this was modeled by hand. Most of the glass textures are slightly modified 
versions of the textures that come with POV. The picture on the wall was taken by a friend of 
mine. There is a base for the glass city ball but I had to move in too close to the city so you 
can't see it. I used a dust halo to try to create the ground fog effect but it didn't turn out as 
well as I had hoped it would. And, as usual, I ran out of time towards the deadline so it's not 
as detailed as I would like it to be.