TITLE: George's Workshop
NAME: George Papaioannou
COUNTRY: Greece
EMAIL: gpig@hol.gr
TOPIC: Glass
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: glasshop.jpg
RENDERER USED: POVRAY 3.0 for Windows 
TOOLS USED: 
Adobe Photoshop 3.0, Fractal Design Poser,
            3DS R3, 3ds2pov utility.  

RENDER TIME: 16h 35m
HARDWARE USED: P150 MHz / 32MB EDO, a hand-held gray-scale scanner.
IMAGE DESCRIPTION: 


This image depicts the interior of a glassware shop, "George's
Workshop". It is supposed to be a little traditional. In fact,
apart  from  the  usual  stuff  found in such a shop, one can
find lenses, mirrors as well as glassware used in chemistry. 


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

As you can see there is heavy texture  mapping  everywhere.  I 
also  used  enough  caustics, especially for those object that
could create interesting light patterns. One good  example  is
the  visible  lantern  on the right. In some cases iridescence
came in handy too. 

I used the picture of a  carpet  from  a  decoration  magazine 
for  the  pattern  of  the  mat  under  the desk. As the image
was  gray-scale,  I   had   to   colorize  it  by  myself. The 
paperwork on the desk is  also  scanned  material  ( actually,
they are some old queuing theory exercises in MS  Word ).  The
mirror on the wall has the picture of girl painted on it. Yes,
you 've guessed it ! This is also a scanned image  with  level 
reduction and filtering.

For  the  broken  mirror effect, the "crackle" texture mapping
function was used. The frame of this mirror ( on  the  floor )
is a height field using an image created by hand in Photoshop.
A  height  field  was  also used for the broom, along with the 
appropriate filtering.

The human models for the glass statues were created with Poser
and transferred to a POVray include file using 3DS and 3ds2pov. 
Apart from these models, everything else  was  made  with  CSG.
No objects were imported from other files.

For the sign on the wall, instead of using the font object for
the engraved letters, I preferred  to  make  a  height  field,
because I found out it is a lot faster to render.