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From chipr@niestu.com:
Spooky concept.

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From jay@map.com:
The scene looks a bit bright.  How many lights were used?

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From dster@syix.com:
having a slight crack visible in one of the glass bars might have been nice


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From bill.marrs@pureatria.com:
The person could use a lot more flushing out, the camera angle could be more 
interesting (less centered).  Also, add more of a feeling to the scene, what's
going on?  How does the person feel, etc...

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From ucoakc00@mcl.ucsb.edu:
My first comment is to scrap the sky and planar horizon background and go for
something a little different. Second, add something "unique" to the scene. A
little mouse (cone + sphere + sphere and a little more) would have added more
story content to the image. Or anything. The trick is not to overload the
scene, but not to underload it either.There is a large grey area. Not bad
though. Enter again.


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From rea@st-and.ac.uk:
I like the pose on your figure.   Work a bit more with the lighting, and you
would have an excellent picture.

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From wyvern@u.washington.edu:
I love the idea!  (And I wish I had thought of it first... ;) )
Since you asked for tips, I would recommend making the floor (not the marble
block, but what it sits on) a little darker -- I think it would make your
image look a little "gloomier."  Also maybe use spot light instead (or as
well as) of a huge omni-light.  Great job though!

   "Through me is the way to the sorrowful city;
    Through me is the way to eternal suffering;
    Through me is the way to the lost people;
    Abandon hope, ye who enter here!"  ~~ Dante

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From jmills@stic.net:
Why not just run through the bars...the granite falls behind you
...oh just kidding :)

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From lpurple@netcom.com:
Uhh, OK ... a Fisher Price(tm) guy trapped in Hell. I guess this is part of
an unauthorized "Toy Story" sequel. :|  I will give you points for "best use
of glass in a Dungeons and Dragons(tm) style deathtrap".


From web_user@tonyv.aztec.co.za:
Very simple. Very effective.
Notable for composition, originality

