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From chipr@niestu.com:
Is there glass in this scene?

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From sroberts@learn.senecac.on.ca:
Interesting image.  The oil lamp is nice, but I have to admit I found the shape
of the knife in the background more aesthetically pleasing.  On the other hand,
the angular shape of the oil lamp does rather fit in with the "occult" theme.

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From seppo.halonen@hut.fi:
Too bad 3DS4 does not do IOR... Some would have certainly improved 
the scene, the glass is barely noticeable.

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From cgallego@nordnet.fr:

Nice original model
http://home.nordnet.fr/~cgallego

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From richmiller@hotmail.com:
Arggh! No refraction! The glass object just looks smoky...

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From tholal@bga.com:
Nice. I could see this scene being in one of the Ultima games!

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From bill.marrs@pureatria.com:
The scene as a nice atmosphere to it.  The flames look phoney though.

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From ucoakc00@mcl.ucsb.edu:
Origional (Satanic?) and bizzare... a volatile combination. I liked it.


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From danclegg@uniserve.com:
Nice knife.

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From rea@st-and.ac.uk:
This is well modelled, but the age-old 3ds problem of glass looking ethreal
rather than...well...glass has cropped up again.   Also, especially with
this being the case, the image needs more definition of light.

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From wyvern@u.washington.edu:
I _LIKE_ this one!  :D

Great concept.  The candle is really well done, as are the scrolls.  Dagger
could use a little work though.
(Kinda reminds me of a Gil Hibben knife...)


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From amarok@geocities.com:
Cute...

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From bsieker@techfak.uni-bielefeld.de:
You can tell 3DS from the non-refractive glass. Use raytracing, please.
This does not look like glass at all.

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From lpurple@netcom.com:
The purple candelabra thing is odd; but the scrolls and the dagger are
really cool-looking. (P.S. scene is kind of dark, could use gamma correction.)

