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From chipr@niestu.com:
Good wood and stone textures, nice cookies, great cork-puller.  Glass looks
totally wretched--like very thin plastic.  Also, scene as a whole lacks
"depth"--some shadows or reflections might help.  I like the choice of colors.

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From bill.marrs@pureatria.com:
How'd you get the glass to look so fuzzy?

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From 93semeno@scar.utoronto.ca:
Too much wall and too much counter. And why is out of focus?

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From ucoakc00@mcl.ucsb.edu:
Your objects seem really wierd. I can't tell if it's the proportions or the
textures, but they don't seem a bit realistic to me. Maybe turn down the
transparency and increase the index of refraction.


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From danclegg@uniserve.com:
Several hours of creation? 
You out did yourself.
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From mbrown@spry.com:
The top half is empty making the image un balanced lowering the 
camera to make the items more centered may do wonders to the image.

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From rea@st-and.ac.uk:
The blurring on this image makes the objects (poorly lit as is) look `stuck-
on'.

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From jmills@stic.net:
Pretty...A little blurry though. Was that on purpose?

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From amarok@geocities.com:
Some refraction would have looked nice.

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From bsieker@techfak.uni-bielefeld.de:
You seem to have messed up the glass material, it has a refractive index of
1.0,
which means no refraction at all. Looks quite unrealistic, more like gas clouds
like this. Always a good idea to look at real life objects: the contents of
glass
jars appear heavily distorted.

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From ptdawson@voicenet.com:
All of the objects are nice, but... the blue background takes up half of the
space. It might have been better to lower the camera, and angle it so the
glass objects filled about 80% of the screen.

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From lpurple@netcom.com:
The objects are decent; but why ambient lighting only? Looks like everything is
made out of glow-in-the-dark plastic.

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From dick@buckosoft.com:
Very strange colors.  Not bad strange; interesting strange.  The objects
"glow".

