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From chipr@niestu.com:
Very interesting concept, but the scene needs more development.

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From tholal@bga.com:
Nice lighting effect with the window (although it is a bit too orange)

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From bill.marrs@pureatria.com:
Blobby

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From jjanger@mail.cspp.edu:
   Cute, and a little different. Points for originality.

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From 93semeno@scar.utoronto.ca:
This is one of my faves! It's got something really cute and warm about it...
GOOD WORK!

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From mickmcm@indigo.ie:
Nice lighting effects!


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From ucoakc00@mcl.ucsb.edu:
Injuries must really suck for them. How 'bout the T2 effect next time? Or just
melt the bugger (Reverse T2)


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From danclegg@uniserve.com:
That room setup look exactly like the one 
in the POV docs at section 4.9.4.3 of something.
Interesting blobs.

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From Matthew_L_Ziegler@hill-top.com:
PLEASE, Use your OWN images.  The use of the image from the POV documentation is
VERY TACKY!

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From rea@st-and.ac.uk:
The problem with glass is that all the texture comes from the background.
Here, it is hard to see the characters, as there is very little background
to fill in the gaps.


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From bsieker@techfak.uni-bielefeld.de:
Quite ugly seams and edges. Fun to look at anyway.

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From uvasst00@mcl.ucsb.edu:
Well the blob people could have used a little more detail.

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From no13@ozemail.com.au:
Increase the sample rate on the atmosphereic effect to remove those banding
artifacts.

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From ptdawson@voicenet.com:
This is funny! The window and atmosphere seem to be straight from the POV-Ray
tutorial scenes. It might have been better to change that a little.

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From lpurple@netcom.com:
Looks more like corn-syrup men than glass men; make 'em more angular and
crystalline.
You might want to add caustics, too. Nice, rich lighting, though.

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From dick@buckosoft.com:
made me smile.


From web_user@tonyv.aztec.co.za:
Nice colours

