EMAIL: 84133368@postoffice.csu.edu.au
NAME: David S Ferris
TOPIC: Science Fiction
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED:Povray 3 for DOS
TOOLS USED: Windows Paintbrush
RENDER TIME: 04:45
HARDWARE USED: Osborne 486 dx2/66 8Mb RAM
IMAGE DESCRIPTION:

Early morning in some futuristic city, built high above the ever present 
clouds (except for the plebs, who live at the bottow of the wedge shaped
buildings). A few air-cars are already parked at the office, with two 
more about to land. Power is distrubuted to all building from the central 
power spike via microwave links (along with a red laser beam to warn all
flyers). The tops of some jagged peaks are visible in the background

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

The air-car was constructed first, made from flatened and stretched spheres,
with a couple of cylinders tacked on for the engines.
I couldn't get a texture I was happy with, so I ended up drawing a simple 
pattern in Windows Paintbrush and used that as an image map. 

The tower buildings were made next by just joining several flat cylinders,
and a torus for the rail around the landing areas. The wedge shaped block
building were made by placing one box inside another, then differencing out
the windows and a slanted plane. I am sure there must be a better way of 
getting the window effect, but I couldn't work out any other method.

The peaks in the background are a height field, made by rendering a granite
texture in POV and using that as the input.

The ground fog and sky sphere are virtually straight from the POV manual, I
didn't ever get time to play with them much.

This is really only the second complete scene I have rendered (the first being
an entry for the "Time" competition that didn't get finished in until after
closing date) and it still needs more work. The buidlings are not right, 
and it could be improved by the addition of a sun (using the Halo effect), 
but a have run out of time.