EMAIL: pchesser@cheney.net
NAME: Preston Chesser
TOPIC: Science Fiction
COPYRIGHT: I SUBMIT TO THE STANDARD TRAYTRACING COMPETITION COPYRIGHT.
RENDER USED: Raydream Designer 4.1
TOOLS USED: Fractal Design Poser, textures created in Fractal Design Painter.
There is one texture map from Visual Software's Orbit city collection used 
as the walls rusty texture.
RENDER TIME: 9 hours
HARDWARE USED: Pentium 75 with 16 Meg's of RAM
IMAGE DESCRIPTION: This sealab picture has been rummaging around in my mind for awhile.
I've created the mechanical whale before (but I couldn't find the file so I did
it again) but it was always in the water.  I couldn't resist putting a
live whale outside the window.
DESCRIPTION OF HOW THIS IMAGE WAS CREATED:  This image was done over a 3 week period.
I originally was going to do a hodge-podge of vents and pipes on the
ceiling, but while playing around with a texture for the floor I serendipidously 
made this grid texture that I really liked.  Since memory was at a premium I 
created all the separate models in separate Raydream files and then copied
them over to one for the composite shot. 
The railing around the walkway is a curved plane with a texture/transparency
map.
The water-hatch has the same "watery" texture applied as a color map, bump
map and "glow" map.  The same texture is used as a "gel" over a light placed
facing up from this spot.
The two people (one in the tube the other at the control panel) were created
in Poser and imported as DXF files.
The file size in the native Raydream format is over 8 megabytes.  I tried exporting
the models as DXF's to include as source but they were over 20 megabytes - the 
mechanical whale alone was over 5.  Many of the textures were created within
Raydream itself as procedural "shaders" but I've included some of the bitmaps
I used in creating a few of the special shaders.