EMAIL: <H.A.vanderMeiden@twi.tudelft.nl>
NAME: Rick van der Meiden
TOPIC: Science Fiction
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.

RENDERER USED: povray 3.0
TOOLS USED: Lview, to convert image to JPEG.
RENDER TIME: 33 minutes on a Pentium 90Mhz at 640x480.
HARDWARE USED: Pentium for final rendering, all designing on a 386.

IMAGE DESCRIPTION:
   A small single-seater space ship has unfortunatly crashed. Luckely 
   the planet has nice atmosphere with oxygen and all that, so the 
   pilot could get out. So I didn't have to render him. Lucky for me 
   huh ? One of the laser wing-pods ended up in some green icky water 
   and is blowing of some steam. Cool.
   
DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
   Everything in my picture was made with povray. No modelers or texture
   designing programms or whatever were used. I like to do it all by hand,
   not because I don't like modelers, just because I think it's fun to type
   coordinates. Am I weird ?
   All the designing and redering of all the test-images were done a 
   386. It's not much, but I got it for free. Most renderings I do
   at 160x100 pixel. Sometimes I do them 640x480 overnight. (My computer
   can be turned of via a litte software programm.) 
   The Image that this text came with would have taken aprox. 8 hours. 
   Fortunately two of my house-mates have a Pentium and they let me render
   pictures on their computers too. 
   
   The spaceship object was designed by me actualy a year ago. It seemed
   to fit in this SF topic. So I patched it up a little: Added some little
   details, fixed some textures. 
   
   After that I started pondering on what kind of scene I might put it
   in. So I looked at my ship, shook my head, looked again, and decided
   that this could never fly. So I crashed it.
   
   I pictured the ship to be lying a bit tiltled on a hill-side;
   a height-field ofcourse. 
   
   The map for the height field was made with povray too, using the 
   HF_GRAY16 option. I used a gradient texture to get a simple slope 
   at first. I did this so I could easily calculate where and how to 
   position the ship. After that I added a wrinkles pattern to make 
   it nice and bumpy. 
   
   The scene didn't look very impressive yet. 
   Next thing I did was make a little pool. Now I did place this pool 
   specificaly so that the wing-pod would dip into it. It worked out
   nicely. The pool was green from the start. I like green pools. 
   
   By the way : The pool is actualy quite big. What you can see on the
   picture is just about ten percent of the entire height-field and half
   of it is water. There's propably some isles sticking from it. 
   (I didn't bother to look)

   Next added were some green -maybe- grass-like patches on the ground
   and I made some burns on the ship's hull. 
   
   Finaly I did the steam halo. Takes a long time on a 386.
   The halo is spherical with turbulence 1. However I used frequency
   3 on the color_map which gives nice swirls around denser points. 
   Notice that the container is 1.5 times the halo's size because of
   turbulence 1. I suppose that a turbulence 1 means max 0.5 in each 
   direction.