EMAIL: nk80300@ltu.edu
NAME: Nathan Kopp
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: Povray
TOOLS USED: Moray, Paint Shop Pro 3.0
RENDER TIME:  Approx. 7 hours
HARDWARE USED: Pentium 75, 24Mb RAM
IMAGE DESCRIPTION:

"Summer Breeze"

It's evening after a long day of work out in the hot sun.  You finally have a
chance to relax and cool off in front of the fan with a popsicle and a tall
glass of pink lemonade.  Laying on the counter is a squirt gun left behind
from the kids playing.

NOTE!!!!  The source files included are for the newest version of the scene,
which looks much better IMHO..... I didn't have time to render it (with moving
back to college and all) so I submitted the newest version I had on hand.

Enjoy!

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

This image was modelled using Moray 2.0.  I then added some POV 3.0 features
such as fade distance on the two buoy lights and superellipsoids instead of
boxes for the squirt gun.

The textures are the standard include textures with some slight (but time -
consuming) modifications of my own.  Finding the perfect texture is the
hardest part of tracing, IMHO.  The water texture is quite unorthadox, but it
looks the way I want it to from the current camera angle, so I decieded not to
mess with it.

The image maps were created using Paint Shop Pro 3.0.

I attempted to replace Moray's rotational sweep of the glass with POV 3's
"lathe" object, but for some reason I couldn't use negative x values in the
lathe.  Since cubic_splines don't connect the first and last points to the
curve, I needed to specify negative x values for the first and last points
for the glass to take the proper shape.  So I just left it as thousands of
triangles. Oh, well.  (I personally was surprised that light refracted
correctly through the many triangles that make up the glass.  Good programming
on the part of the POV-team.)