//! Defines the [`Module`] data type and various useful traits and data types to interact with a
//! module.

pub(crate) mod inner;
pub(crate) use inner::*;

use std::{fs, path::Path};

use bytes::Bytes;
use thiserror::Error;
#[cfg(feature = "wat")]
use wasmer_types::WasmError;
use wasmer_types::{
    CompileError, DeserializeError, ExportType, ExportsIterator, ImportType, ImportsIterator,
    ModuleInfo, SerializeError,
};

use crate::{macros::backend::match_rt, utils::IntoBytes, AsEngineRef};

/// IO errors that can happen while compiling a [`Module`].
#[derive(Error, Debug)]
pub enum IoCompileError {
    /// An IO error
    #[error(transparent)]
    Io(#[from] std::io::Error),
    /// A compilation error
    #[error(transparent)]
    Compile(#[from] CompileError),
}

/// A WebAssembly Module contains stateless WebAssembly
/// code that has already been compiled and can be instantiated
/// multiple times.
///
/// ## Cloning a module
///
/// Cloning a module is cheap: it does a shallow copy of the compiled
/// contents rather than a deep copy.
#[cfg_attr(feature = "artifact-size", derive(loupe::MemoryUsage))]
#[derive(Clone, PartialEq, Eq, derive_more::From)]
pub struct Module(pub(crate) BackendModule);

impl Module {
    /// Creates a new WebAssembly Module given the configuration
    /// in the store.
    ///
    /// If the provided bytes are not WebAssembly-like (start with `b"\0asm"`),
    /// and the "wat" feature is enabled for this crate, this function will try to
    /// to convert the bytes assuming they correspond to the WebAssembly text
    /// format.
    ///
    /// ## Security
    ///
    /// Before the code is compiled, it will be validated using the store
    /// features.
    ///
    /// ## Errors
    ///
    /// Creating a WebAssembly module from bytecode can result in a
    /// [`CompileError`] since this operation requires to transorm the Wasm
    /// bytecode into code the machine can easily execute.
    ///
    /// ## Example
    ///
    /// Reading from a WAT file.
    ///
    /// ```
    /// use wasmer::*;
    /// # fn main() -> anyhow::Result<()> {
    /// # let mut store = Store::default();
    /// let wat = "(module)";
    /// let module = Module::new(&store, wat)?;
    /// # Ok(())
    /// # }
    /// ```
    ///
    /// Reading from bytes:
    ///
    /// ```
    /// use wasmer::*;
    /// # fn main() -> anyhow::Result<()> {
    /// # let mut store = Store::default();
    /// // The following is the same as:
    /// // (module
    /// //   (type $t0 (func (param i32) (result i32)))
    /// //   (func $add_one (export "add_one") (type $t0) (param $p0 i32) (result i32)
    /// //     get_local $p0
    /// //     i32.const 1
    /// //     i32.add)
    /// // )
    /// let bytes: Vec<u8> = vec![
    ///     0x00, 0x61, 0x73, 0x6d, 0x01, 0x00, 0x00, 0x00, 0x01, 0x06, 0x01, 0x60,
    ///     0x01, 0x7f, 0x01, 0x7f, 0x03, 0x02, 0x01, 0x00, 0x07, 0x0b, 0x01, 0x07,
    ///     0x61, 0x64, 0x64, 0x5f, 0x6f, 0x6e, 0x65, 0x00, 0x00, 0x0a, 0x09, 0x01,
    ///     0x07, 0x00, 0x20, 0x00, 0x41, 0x01, 0x6a, 0x0b, 0x00, 0x1a, 0x04, 0x6e,
    ///     0x61, 0x6d, 0x65, 0x01, 0x0a, 0x01, 0x00, 0x07, 0x61, 0x64, 0x64, 0x5f,
    ///     0x6f, 0x6e, 0x65, 0x02, 0x07, 0x01, 0x00, 0x01, 0x00, 0x02, 0x70, 0x30,
    /// ];
    /// let module = Module::new(&store, bytes)?;
    /// # Ok(())
    /// # }
    /// ```
    /// # Example of loading a module using just an `Engine` and no `Store`
    ///
    /// ```
    /// # use wasmer::*;
    /// #
    /// # let engine: Engine = Engine::default().into();
    ///
    /// let module = Module::from_file(&engine, "path/to/foo.wasm");
    /// ```
    pub fn new(engine: &impl AsEngineRef, bytes: impl AsRef<[u8]>) -> Result<Self, CompileError> {
        BackendModule::new(engine, bytes).map(Self)
    }

    /// Creates a new WebAssembly module from a file path.
    pub fn from_file(
        engine: &impl AsEngineRef,
        file: impl AsRef<Path>,
    ) -> Result<Self, IoCompileError> {
        BackendModule::from_file(engine, file).map(Self)
    }

    /// Creates a new WebAssembly module from a Wasm binary.
    ///
    /// Opposed to [`Module::new`], this function is not compatible with
    /// the WebAssembly text format (if the "wat" feature is enabled for
    /// this crate).
    pub fn from_binary(engine: &impl AsEngineRef, binary: &[u8]) -> Result<Self, CompileError> {
        BackendModule::from_binary(engine, binary).map(Self)
    }

    /// Creates a new WebAssembly module from a Wasm binary,
    /// skipping any kind of validation on the WebAssembly file.
    ///
    /// # Safety
    ///
    /// This can speed up compilation time a bit, but it should be only used
    /// in environments where the WebAssembly modules are trusted and validated
    /// beforehand.
    pub unsafe fn from_binary_unchecked(
        engine: &impl AsEngineRef,
        binary: &[u8],
    ) -> Result<Self, CompileError> {
        BackendModule::from_binary_unchecked(engine, binary).map(Self)
    }

    /// Validates a new WebAssembly Module given the configuration
    /// in the Store.
    ///
    /// This validation is normally pretty fast and checks the enabled
    /// WebAssembly features in the Store Engine to assure deterministic
    /// validation of the Module.
    pub fn validate(engine: &impl AsEngineRef, binary: &[u8]) -> Result<(), CompileError> {
        BackendModule::validate(engine, binary)?;
        Ok(())
    }

    /// Serializes a module into a binary representation that the `Engine`
    /// can later process via [`Module::deserialize`].
    ///
    /// # Important
    ///
    /// This function will return a custom binary format that will be different than
    /// the `wasm` binary format, but faster to load in Native hosts.
    ///
    /// # Usage
    ///
    /// ```ignore
    /// # use wasmer::*;
    /// # fn main() -> anyhow::Result<()> {
    /// # let mut store = Store::default();
    /// # let module = Module::from_file(&store, "path/to/foo.wasm")?;
    /// let serialized = module.serialize()?;
    /// # Ok(())
    /// # }
    /// ```
    pub fn serialize(&self) -> Result<Bytes, SerializeError> {
        self.0.serialize()
    }

    /// Serializes a module into a file that the `Engine`
    /// can later process via [`Module::deserialize_from_file`].
    ///
    /// # Usage
    ///
    /// ```ignore
    /// # use wasmer::*;
    /// # fn main() -> anyhow::Result<()> {
    /// # let mut store = Store::default();
    /// # let module = Module::from_file(&store, "path/to/foo.wasm")?;
    /// module.serialize_to_file("path/to/foo.so")?;
    /// # Ok(())
    /// # }
    /// ```
    pub fn serialize_to_file(&self, path: impl AsRef<Path>) -> Result<(), SerializeError> {
        let serialized = self.serialize()?;
        fs::write(path, serialized)?;
        Ok(())
    }

    /// Deserializes a serialized module binary into a `Module`.
    ///
    /// Note: You should usually prefer the safer [`Module::deserialize`].
    ///
    /// # Important
    ///
    /// This function only accepts a custom binary format, which will be different
    /// than the `wasm` binary format and may change among Wasmer versions.
    /// (it should be the result of the serialization of a Module via the
    /// `Module::serialize` method.).
    ///
    /// # Safety
    ///
    /// This function is inherently **unsafe** as the provided bytes:
    /// 1. Are going to be deserialized directly into Rust objects.
    /// 2. Contains the function assembly bodies and, if intercepted,
    ///    a malicious actor could inject code into executable
    ///    memory.
    ///
    /// And as such, the `deserialize_unchecked` method is unsafe.
    ///
    /// # Usage
    ///
    /// ```ignore
    /// # use wasmer::*;
    /// # fn main() -> anyhow::Result<()> {
    /// # let mut store = Store::default();
    /// let module = Module::deserialize_unchecked(&store, serialized_data)?;
    /// # Ok(())
    /// # }
    /// ```
    pub unsafe fn deserialize_unchecked(
        engine: &impl AsEngineRef,
        bytes: impl IntoBytes,
    ) -> Result<Self, DeserializeError> {
        BackendModule::deserialize_unchecked(engine, bytes).map(Self)
    }

    /// Deserializes a serialized Module binary into a `Module`.
    ///
    /// # Important
    ///
    /// This function only accepts a custom binary format, which will be different
    /// than the `wasm` binary format and may change among Wasmer versions.
    /// (it should be the result of the serialization of a Module via the
    /// `Module::serialize` method.).
    ///
    /// # Usage
    ///
    /// ```ignore
    /// # use wasmer::*;
    /// # fn main() -> anyhow::Result<()> {
    /// # let mut store = Store::default();
    /// let module = Module::deserialize(&store, serialized_data)?;
    /// # Ok(())
    /// # }
    /// ```
    ///
    /// # Safety
    /// This function is inherently **unsafe**, because it loads executable code
    /// into memory.
    /// The loaded bytes must be trusted to contain a valid artifact previously
    /// built with [`Self::serialize`].
    pub unsafe fn deserialize(
        engine: &impl AsEngineRef,
        bytes: impl IntoBytes,
    ) -> Result<Self, DeserializeError> {
        BackendModule::deserialize_unchecked(engine, bytes).map(Self)
    }

    /// Deserializes a serialized Module located in a `Path` into a `Module`.
    /// > Note: the module has to be serialized before with the `serialize` method.
    ///
    /// # Usage
    ///
    /// ```ignore
    /// # use wasmer::*;
    /// # let mut store = Store::default();
    /// # fn main() -> anyhow::Result<()> {
    /// let module = Module::deserialize_from_file(&store, path)?;
    /// # Ok(())
    /// # }
    /// ```
    ///
    /// # Safety
    ///
    /// See [`Self::deserialize`].
    pub unsafe fn deserialize_from_file(
        engine: &impl AsEngineRef,
        path: impl AsRef<Path>,
    ) -> Result<Self, DeserializeError> {
        BackendModule::deserialize_from_file(engine, path).map(Self)
    }

    /// Deserializes a serialized Module located in a `Path` into a `Module`.
    /// > Note: the module has to be serialized before with the `serialize` method.
    ///
    /// You should usually prefer the safer [`Module::deserialize_from_file`].
    ///
    /// # Safety
    ///
    /// Please check [`Module::deserialize_unchecked`].
    ///
    /// # Usage
    ///
    /// ```ignore
    /// # use wasmer::*;
    /// # let mut store = Store::default();
    /// # fn main() -> anyhow::Result<()> {
    /// let module = Module::deserialize_from_file_unchecked(&store, path)?;
    /// # Ok(())
    /// # }
    /// ```
    pub unsafe fn deserialize_from_file_unchecked(
        engine: &impl AsEngineRef,
        path: impl AsRef<Path>,
    ) -> Result<Self, DeserializeError> {
        BackendModule::deserialize_from_file_unchecked(engine, path).map(Self)
    }

    /// Returns the name of the current module.
    ///
    /// This name is normally set in the WebAssembly bytecode by some
    /// compilers, but can be also overwritten using the [`Module::set_name`] method.
    ///
    /// # Example
    ///
    /// ```
    /// # use wasmer::*;
    /// # fn main() -> anyhow::Result<()> {
    /// # let mut store = Store::default();
    /// let wat = "(module $moduleName)";
    /// let module = Module::new(&store, wat)?;
    /// assert_eq!(module.name(), Some("moduleName"));
    /// # Ok(())
    /// # }
    /// ```
    pub fn name(&self) -> Option<&str> {
        self.0.name()
    }

    /// Sets the name of the current module.
    /// This is normally useful for stacktraces and debugging.
    ///
    /// It will return `true` if the module name was changed successfully,
    /// and return `false` otherwise (in case the module is cloned or
    /// already instantiated).
    ///
    /// # Example
    ///
    /// ```
    /// # use wasmer::*;
    /// # fn main() -> anyhow::Result<()> {
    /// # let mut store = Store::default();
    /// let wat = "(module)";
    /// let mut module = Module::new(&store, wat)?;
    /// assert_eq!(module.name(), None);
    /// module.set_name("foo");
    /// assert_eq!(module.name(), Some("foo"));
    /// # Ok(())
    /// # }
    /// ```
    pub fn set_name(&mut self, name: &str) -> bool {
        self.0.set_name(name)
    }

    /// Returns an iterator over the imported types in the Module.
    ///
    /// The order of the imports is guaranteed to be the same as in the
    /// WebAssembly bytecode.
    ///
    /// # Example
    ///
    /// ```
    /// # use wasmer::*;
    /// # fn main() -> anyhow::Result<()> {
    /// # let mut store = Store::default();
    /// let wat = r#"(module
    ///     (import "host" "func1" (func))
    ///     (import "host" "func2" (func))
    /// )"#;
    /// let module = Module::new(&store, wat)?;
    /// for import in module.imports() {
    ///     assert_eq!(import.module(), "host");
    ///     assert!(import.name().contains("func"));
    ///     import.ty();
    /// }
    /// # Ok(())
    /// # }
    /// ```
    pub fn imports(&self) -> ImportsIterator<Box<dyn Iterator<Item = ImportType> + '_>> {
        self.0.imports()
    }

    /// Returns an iterator over the exported types in the Module.
    ///
    /// The order of the exports is guaranteed to be the same as in the
    /// WebAssembly bytecode.
    ///
    /// # Example
    ///
    /// ```
    /// # use wasmer::*;
    /// # fn main() -> anyhow::Result<()> {
    /// # let mut store = Store::default();
    /// let wat = r#"(module
    ///     (func (export "namedfunc"))
    ///     (memory (export "namedmemory") 1)
    /// )"#;
    /// let module = Module::new(&store, wat)?;
    /// for export_ in module.exports() {
    ///     assert!(export_.name().contains("named"));
    ///     export_.ty();
    /// }
    /// # Ok(())
    /// # }
    /// ```
    pub fn exports(&self) -> ExportsIterator<Box<dyn Iterator<Item = ExportType> + '_>> {
        self.0.exports()
    }

    /// Get the custom sections of the module given a `name`.
    ///
    /// # Important
    ///
    /// Following the WebAssembly spec, one name can have multiple
    /// custom sections. That's why an iterator (rather than one element)
    /// is returned.
    pub fn custom_sections<'a>(&'a self, name: &'a str) -> impl Iterator<Item = Box<[u8]>> + 'a {
        self.0.custom_sections(name)
    }

    /// The ABI of the [`ModuleInfo`] is very unstable, we refactor it very often.
    /// This function is public because in some cases it can be useful to get some
    /// extra information from the module.
    ///
    /// However, the usage is highly discouraged.
    #[doc(hidden)]
    pub fn info(&self) -> &ModuleInfo {
        self.0.info()
    }
}

impl std::fmt::Debug for Module {
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
        f.debug_struct("Module")
            .field("name", &self.name())
            .finish()
    }
}

#[cfg(feature = "js")]
impl From<Module> for wasm_bindgen::JsValue {
    fn from(value: Module) -> Self {
        match value.0 {
            BackendModule::Js(module) => Self::from(module),
            _ => unreachable!(),
        }
    }
}
