Cogl 1.15.4 2013-07-30 • List of changes since Cogl 1.15.2 » Added experimental API to directly expose atlas textures. » Added new_from_file/data/bitmap APIs for sliced textures. » Added new_from_file APIs for 2D textures. » Added cogl_primitive_draw as a new name for the cogl_framebuffer_draw_primitive function. » Removed the attribute drawing APIs. Instead applications should create a primitive and draw that. » Fixed bug where Cogl would busy-wait with 100% CPU if the Wayland compositor is closed. » The COGL_FRAME_EVENT_SYNC events are now sent based on the frame callback with the Wayland backend. » New cogl_gst_video_sink_is_ready() function to determine whether a Cogl-GST video sink is ready to have the pipeline queried. » Fixed a potential bug with the blending enabled state when copying a pipeline. » Fixed detecting the Mesa vendor when GL 3 is used. » Fixed a reference leak on the CoglRenderer. » Fixes to the Visual Studio build files. Many thanks to: Robert Bragg Chun-wei Fan Damien Lespiau