Entered frame 1
// gotoAndStop(0)
enterFrame : currentFrame=2
Entered frame 2
// gotoAndStop('0')
enterFrame : currentFrame=3
Entered frame 3
// gotoAndStop(undefined)
enterFrame : currentFrame=4
Entered frame 4
// gotoAndPlay({})
enterFrame : currentFrame=5
Entered frame 5
// gotoAndPlay(-Infinity)
enterFrame : currentFrame=6
Entered frame 6
// stop()
Done testing cases that don't goto! Now let's test some cases that DO goto.
// addFrameScript(new frame scripts)
// gotoAndPlay(1)
Entered frame 1
// gotoAndPlay(2)
Entered frame 2
// gotoAndPlay(-1)
Entered frame 1
// gotoAndPlay(3)
Entered frame 3
// gotoAndPlay(999)
Entered frame 6
// stop()
enterFrame : currentFrame=6
enterFrame : currentFrame=6
