VTK  9.6.1
vtkToneMappingPass.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
28
29#ifndef vtkToneMappingPass_h
30#define vtkToneMappingPass_h
31
33#include "vtkRenderingOpenGL2Module.h" // For export macro
34#include "vtkWrappingHints.h" // For VTK_MARSHALAUTO
35
36VTK_ABI_NAMESPACE_BEGIN
40
41class VTKRENDERINGOPENGL2_EXPORT VTK_MARSHALAUTO vtkToneMappingPass : public vtkImageProcessingPass
42{
43public:
46 void PrintSelf(ostream& os, vtkIndent indent) override;
47
51 void Render(const vtkRenderState* s) override;
52
57
59
65
69 enum
70 {
71 Clamp = 0,
76 };
77
79
83 vtkSetClampMacro(ToneMappingType, int, 0, 4);
84 vtkGetMacro(ToneMappingType, int);
86
88
92 vtkGetMacro(Exposure, float);
93 vtkSetMacro(Exposure, float);
95
97
101 vtkSetClampMacro(Contrast, float, 0.0001f, VTK_FLOAT_MAX);
102 vtkGetMacro(Contrast, float);
104
106
111 vtkSetClampMacro(Shoulder, float, 0.0001, 1.f);
112 vtkGetMacro(Shoulder, float);
114
116
120 vtkSetClampMacro(MidIn, float, 0.0001, 1.f);
121 vtkGetMacro(MidIn, float);
123
125
129 vtkSetClampMacro(MidOut, float, 0.0001, 1.f);
130 vtkGetMacro(MidOut, float);
132
134
138 vtkSetClampMacro(HdrMax, float, 1.f, VTK_FLOAT_MAX);
139 vtkGetMacro(HdrMax, float);
141
143
147 vtkSetMacro(UseACES, bool);
148 vtkGetMacro(UseACES, bool);
150
151protected:
154
161
163
165 float Exposure = 1.0;
166
170 float Contrast = 1.6773;
171 float Shoulder = 0.9714;
172 float MidIn = 0.18;
173 float MidOut = 0.18;
174 float HdrMax = 11.0785;
175 bool UseACES = true;
176
181
187 float ClippingPoint = 1.117427;
188 float ToeSpeed = 0.244676;
189
194
195private:
196 vtkToneMappingPass(const vtkToneMappingPass&) = delete;
197 void operator=(const vtkToneMappingPass&) = delete;
198};
199
200VTK_ABI_NAMESPACE_END
201#endif
vtkImageProcessingPass()
Default constructor.
a simple class to control print indentation
Definition vtkIndent.h:29
Internal class which encapsulates OpenGL FramebufferObject.
Class to make rendering a full screen quad easier.
Context in which a vtkRenderPass will render.
In case DepthTextureCompare is true, specify the comparison function in use.
~vtkToneMappingPass() override
void Render(const vtkRenderState *s) override
Perform rendering according to a render state.
void PreComputeAnchorCurveGenericFilmic()
Pre compute ClippingPoint and ToeSpeed.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
float ClippingPoint
Computed from previous parameters.
vtkToneMappingPass()=default
static vtkToneMappingPass * New()
void SetGenericFilmicDefaultPresets()
Set function to set uncharted 2 presets, and default presets.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
vtkOpenGLQuadHelper * QuadHelper
float Contrast
Parameters for Generic Filmic Tonemapping.
vtkTextureObject * ColorTexture
void SetGenericFilmicUncharted2Presets()
Set function to set uncharted 2 presets, and default presets.
bool UseACESChangeValue
Used to recompile the shader if UseACES is modified.
window superclass for vtkRenderWindow
Definition vtkWindow.h:29
vtkTypeUInt32 vtkMTimeType
Definition vtkType.h:323
#define VTK_FLOAT_MAX
Definition vtkType.h:205
#define VTK_MARSHALAUTO