VTK  9.6.1
vtkShadowMapBakerPass.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
31
32#ifndef vtkShadowMapBakerPass_h
33#define vtkShadowMapBakerPass_h
34
35#include "vtkOpenGLRenderPass.h"
36#include "vtkRenderingOpenGL2Module.h" // For export macro
37#include "vtkSmartPointer.h" // for ivars
38#include "vtkWrappingHints.h" // For VTK_MARSHALAUTO
39#include <vector> // STL Header
40
41VTK_ABI_NAMESPACE_BEGIN
44class vtkCamera;
45class vtkLight;
48
49class VTKRENDERINGOPENGL2_EXPORT VTK_MARSHALAUTO vtkShadowMapBakerPass : public vtkOpenGLRenderPass
50{
51public:
54 void PrintSelf(ostream& os, vtkIndent indent) override;
55
60 void Render(const vtkRenderState* s) override;
61
68
70
76 vtkGetObjectMacro(OpaqueSequence, vtkRenderPass);
77 virtual void SetOpaqueSequence(vtkRenderPass* opaqueSequence);
79
81
87 vtkGetObjectMacro(CompositeZPass, vtkRenderPass);
88 virtual void SetCompositeZPass(vtkRenderPass* compositeZPass);
90
92
97 vtkSetMacro(Resolution, unsigned int);
98 vtkGetMacro(Resolution, unsigned int);
100
102
114 vtkSetMacro(ExponentialConstant, float);
115 vtkGetMacro(ExponentialConstant, float);
117
126
136 bool LightCreatesShadow(vtkLight* l);
137
144 std::vector<vtkSmartPointer<vtkTextureObject>>* GetShadowMaps();
145
152 std::vector<vtkSmartPointer<vtkCamera>>* GetLightCameras();
153
163
164 // // Description:
165 // INTERNAL USE ONLY.
166 // Internally used by vtkShadowMapBakerPass and vtkShadowMapPass.
167 //
168 // Set NeedUpate to false. Called by vtkShadowMapPass.
170
171protected:
176
181
182 // vtkOpenGLRenderPass virtuals:
183 bool PreReplaceShaderValues(std::string& vertexShader, std::string& geometryShader,
184 std::string& fragmentShader, vtkAbstractMapper* mapper, vtkProp* prop) override;
186 vtkOpenGLVertexArrayObject* VAO = nullptr) override;
187
196 double* v, double* pt, double* dir, double& mNear, double& mFar, bool initialized);
197
204 void BoxNearFar(double* bb, double* pt, double* dir, double& mNear, double& mFar);
205
211 void BuildCameraLight(vtkLight* light, double* boundingBox, vtkCamera* lcamera);
212
218
220
222
223 unsigned int Resolution;
224 float ExponentialConstant{ 11.0f };
225
227
232
233 std::vector<vtkSmartPointer<vtkTextureObject>>* ShadowMaps;
234 std::vector<vtkSmartPointer<vtkCamera>>* LightCameras;
235
239
240private:
242 void operator=(const vtkShadowMapBakerPass&) = delete;
243};
244
245VTK_ABI_NAMESPACE_END
246#endif
abstract class specifies interface to map data
a virtual camera for 3D rendering
Definition vtkCamera.h:42
a simple class to control print indentation
Definition vtkIndent.h:29
Key for integer values in vtkInformation.
a virtual light for 3D rendering
Definition vtkLight.h:50
Internal class which encapsulates OpenGL FramebufferObject.
OpenGL rendering window.
The VertexArrayObject class uses, or emulates, vertex array objects.
abstract superclass for all actors, volumes and annotations
Definition vtkProp.h:50
vtkRenderPass()
Default constructor.
Context in which a vtkRenderPass will render.
The ShaderProgram uses one or more Shader objects.
bool SetShaderParameters(vtkShaderProgram *program, vtkAbstractMapper *mapper, vtkProp *prop, vtkOpenGLVertexArrayObject *VAO=nullptr) override
Update the uniforms of the shader program.
vtkShadowMapBakerPass()
Default constructor.
bool PreReplaceShaderValues(std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop) override
Use vtkShaderProgram::Substitute to replace.
virtual void SetOpaqueSequence(vtkRenderPass *opaqueSequence)
Delegate for rendering the camera, lights, and opaque geometry.
void CheckSupport(vtkOpenGLRenderWindow *w)
Check if shadow mapping is supported by the current OpenGL context.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
std::vector< vtkSmartPointer< vtkCamera > > * LightCameras
void BoxNearFar(double *bb, double *pt, double *dir, double &mNear, double &mFar)
Compute the min/max of the projection of a box in a given direction.
~vtkShadowMapBakerPass() override
Destructor.
void PointNearFar(double *v, double *pt, double *dir, double &mNear, double &mFar, bool initialized)
Helper method to compute the mNearest point in a given direction.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
bool GetHasShadows()
INTERNAL USE ONLY.
std::vector< vtkSmartPointer< vtkTextureObject > > * GetShadowMaps()
INTERNAL USE ONLY.
void BuildCameraLight(vtkLight *light, double *boundingBox, vtkCamera *lcamera)
Build a camera from spot light parameters.
static vtkShadowMapBakerPass * New()
std::vector< vtkSmartPointer< vtkCamera > > * GetLightCameras()
INTERNAL USE ONLY.
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
bool GetNeedUpdate()
INTERNAL USE ONLY.
std::vector< vtkSmartPointer< vtkTextureObject > > * ShadowMaps
virtual void SetCompositeZPass(vtkRenderPass *compositeZPass)
Delegate for compositing of the shadow maps across processors.
In case DepthTextureCompare is true, specify the comparison function in use.
record modification and/or execution time
window superclass for vtkRenderWindow
Definition vtkWindow.h:29
#define VTK_MARSHALAUTO