VTK  9.6.1
vtkRenderer.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
28
29#ifndef vtkRenderer_h
30#define vtkRenderer_h
31
32#include "vtkRenderingCoreModule.h" // For export macro
33#include "vtkViewport.h"
34#include "vtkWrappingHints.h" // For VTK_MARSHALAUTO
35
36#include "vtkActorCollection.h" // Needed for access in inline members
37#include "vtkMatrix3x3.h"
38#include "vtkVolumeCollection.h" // Needed for access in inline members
39
40#include <array> // To store matrices
41
42VTK_ABI_NAMESPACE_BEGIN
43class vtkFXAAOptions;
44class vtkRenderWindow;
45class vtkVolume;
46class vtkCuller;
47class vtkActor;
48class vtkActor2D;
49class vtkCamera;
51class vtkInformation;
54class vtkLight;
57class vtkRenderPass;
58class vtkTexture;
59
60class vtkRecti;
61class vtkVector3d;
62
63class VTKRENDERINGCORE_EXPORT VTK_MARSHALAUTO vtkRenderer : public vtkViewport
64{
65public:
66 vtkTypeMacro(vtkRenderer, vtkViewport);
67 void PrintSelf(ostream& os, vtkIndent indent) override;
68
74 static vtkRenderer* New();
75
77
83 void AddActor(vtkProp* p);
91
97
103
109
114
122
127
133 virtual vtkLight* MakeLight();
134
136
144 vtkBooleanMacro(TwoSidedLighting, vtkTypeBool);
146
148
165
167
179
186
192
198
203
210
217
219
225 vtkSetMacro(Erase, vtkTypeBool);
226 vtkGetMacro(Erase, vtkTypeBool);
227 vtkBooleanMacro(Erase, vtkTypeBool);
229
231
236 vtkSetMacro(Draw, vtkTypeBool);
237 vtkGetMacro(Draw, vtkTypeBool);
238 vtkBooleanMacro(Draw, vtkTypeBool);
240
246
253
259
265
270
272
275 vtkSetVector3Macro(Ambient, double);
276 vtkGetVectorMacro(Ambient, double, 3);
278
280
284 vtkSetMacro(AllocatedRenderTime, double);
285 virtual double GetAllocatedRenderTime();
287
294 virtual double GetTimeFactor();
295
302 virtual void Render();
303
307 virtual void DeviceRender() {}
308
316
327
332 virtual void ClearLights() {}
333
337 virtual void Clear() {}
338
343
348
353 void ComputeVisiblePropBounds(double bounds[6]);
354
359
365
367
370 virtual void ResetCameraClippingRange(const double bounds[6]);
372 double xmin, double xmax, double ymin, double ymax, double zmin, double zmax);
374
376
381 vtkSetClampMacro(NearClippingPlaneTolerance, double, 0, 0.99);
382 vtkGetMacro(NearClippingPlaneTolerance, double);
384
386
391 vtkSetClampMacro(ClippingRangeExpansion, double, 0, 0.99);
392 vtkGetMacro(ClippingRangeExpansion, double);
394
402 virtual bool ResetCamera();
403
413 virtual void ResetCamera(const double bounds[6]);
414
418 virtual void ResetCamera(
419 double xmin, double xmax, double ymin, double ymax, double zmin, double zmax);
420
429 virtual bool ResetCameraScreenSpace(double offsetRatio = 0.9);
430
439 virtual void ResetCameraScreenSpace(const double bounds[6], double offsetRatio = 0.9);
440
442
447
453 void ZoomToBoxUsingViewAngle(const vtkRecti& box, double offsetRatio = 1.0);
454
461 virtual void ResetCameraScreenSpace(double xmin, double xmax, double ymin, double ymax,
462 double zmin, double zmax, double offsetRatio = 0.9);
463
465
474
476
484 vtkBooleanMacro(BackingStore, vtkTypeBool);
486
488
495 vtkBooleanMacro(Interactive, vtkTypeBool);
497
499
510 virtual void SetLayer(int layer);
511 vtkGetMacro(Layer, int);
513
515
529
531
539
545
549 void WorldToView() override;
550
552
555 void ViewToWorld() override;
556 void ViewToWorld(double& wx, double& wy, double& wz) override;
558
562 void WorldToView(double& wx, double& wy, double& wz) override;
563
565
568 void WorldToPose(double& wx, double& wy, double& wz) override;
569 void PoseToWorld(double& wx, double& wy, double& wz) override;
570 void ViewToPose(double& wx, double& wy, double& wz) override;
571 void PoseToView(double& wx, double& wy, double& wz) override;
573
583 double GetZ(int x, int y);
584
586
593 vtkSetMacro(SafeGetZ, bool);
594 vtkGetMacro(SafeGetZ, bool);
595 vtkBooleanMacro(SafeGetZ, bool);
597
602
604
607 vtkGetMacro(LastRenderTimeInSeconds, double);
609
611
617 vtkGetMacro(NumberOfPropsRendered, int);
619
621
628 vtkAssemblyPath* PickProp(double selectionX, double selectionY) override
629 {
630 return this->PickProp(selectionX, selectionY, selectionX, selectionY);
631 }
633 double selectionX1, double selectionY1, double selectionX2, double selectionY2) override;
635
637
647 vtkAssemblyPath* PickProp(double selectionX, double selectionY, int fieldAssociation,
648 vtkSmartPointer<vtkSelection> selection) override
649 {
650 return this->PickProp(
651 selectionX, selectionY, selectionX, selectionY, fieldAssociation, selection);
652 }
653 vtkAssemblyPath* PickProp(double selectionX1, double selectionY1, double selectionX2,
654 double selectionY2, int fieldAssociation, vtkSmartPointer<vtkSelection> selection) override;
656
662 virtual void StereoMidpoint() {}
663
671
677 vtkTypeBool IsActiveCameraCreated() { return (this->ActiveCamera != nullptr); }
678
680
692 vtkBooleanMacro(UseDepthPeeling, vtkTypeBool);
694
700 vtkSetMacro(UseDepthPeelingForVolumes, bool);
701 vtkGetMacro(UseDepthPeelingForVolumes, bool);
702 vtkBooleanMacro(UseDepthPeelingForVolumes, bool);
703
705
714 vtkSetClampMacro(OcclusionRatio, double, 0.0, 0.5);
715 vtkGetMacro(OcclusionRatio, double);
717
719
724 vtkSetMacro(MaximumNumberOfPeels, int);
725 vtkGetMacro(MaximumNumberOfPeels, int);
727
729
736
738
742 vtkSetMacro(UseSSAO, bool);
743 vtkGetMacro(UseSSAO, bool);
744 vtkBooleanMacro(UseSSAO, bool);
746
748
752 vtkSetMacro(SSAORadius, double);
753 vtkGetMacro(SSAORadius, double);
755
757
761 vtkSetMacro(SSAOBias, double);
762 vtkGetMacro(SSAOBias, double);
764
766
770 vtkSetMacro(SSAOKernelSize, unsigned int);
771 vtkGetMacro(SSAOKernelSize, unsigned int);
773
775
780 vtkSetMacro(SSAOBlur, bool);
781 vtkGetMacro(SSAOBlur, bool);
782 vtkBooleanMacro(SSAOBlur, bool);
784
786
793 vtkGetObjectMacro(Delegate, vtkRendererDelegate);
795
797
802 vtkGetObjectMacro(Selector, vtkHardwareSelector);
804
806
814 vtkGetObjectMacro(BackgroundTexture, vtkTexture);
816
818
825
827
831 vtkSetMacro(TexturedBackground, bool);
832 vtkGetMacro(TexturedBackground, bool);
833 vtkBooleanMacro(TexturedBackground, bool);
835
836 // method to release graphics resources in any derived renderers.
838
840
843 vtkSetMacro(UseFXAA, bool);
844 vtkGetMacro(UseFXAA, bool);
845 vtkBooleanMacro(UseFXAA, bool);
847
849
852 vtkGetObjectMacro(FXAAOptions, vtkFXAAOptions);
855
857
861 vtkSetMacro(UseShadows, vtkTypeBool);
862 vtkGetMacro(UseShadows, vtkTypeBool);
863 vtkBooleanMacro(UseShadows, vtkTypeBool);
865
867
875
876 // Set/Get a custom render pass.
877 // Initial value is NULL.
879 vtkGetObjectMacro(Pass, vtkRenderPass);
880
882
885 vtkGetObjectMacro(Information, vtkInformation);
888
890
896 vtkSetMacro(UseImageBasedLighting, bool);
897 vtkGetMacro(UseImageBasedLighting, bool);
898 vtkBooleanMacro(UseImageBasedLighting, bool);
900
902
907 VTK_MARSHALGETTER(EnvironmentTextureProperty)
908 vtkGetObjectMacro(EnvironmentTexture, vtkTexture);
909 VTK_MARSHALSETTER(EnvironmentTextureProperty)
911 virtual void SetEnvironmentTexture(vtkTexture* texture, bool isSRGB = false);
913
915
922 virtual double* GetEnvironmentUp();
923 virtual void GetEnvironmentUp(double& vectorUpX, double& vectorUpY, double& vectorUpZ);
924 virtual void GetEnvironmentUp(double vectorUp[3]);
925 virtual void SetEnvironmentUp(double vectorUpX, double vectorUpY, double vectorUpZ);
926 virtual void SetEnvironmentUp(double vectorUp[3]);
928
930
937 virtual double* GetEnvironmentRight();
939 double& vectorRightX, double& vectorRightY, double& vectorRightZ);
940 virtual void GetEnvironmentRight(double vectorRight[3]);
941 virtual void SetEnvironmentRight(double vectorRightX, double vectorRightY, double vectorRightZ);
942 virtual void SetEnvironmentRight(double vectorRight[3]);
944
946
951 vtkGetSmartPointerMacro(EnvironmentRotationMatrix, vtkMatrix3x3);
954
956
967 vtkSetMacro(UseOIT, bool);
968 vtkGetMacro(UseOIT, bool);
969 vtkBooleanMacro(UseOIT, bool);
971
972protected:
974 ~vtkRenderer() override;
975
976 // internal method to expand bounding box to consider model transform
977 // matrix or model view transform matrix based on whether or not deering
978 // frustum is used. 'bounds' buffer is mutated to the expanded box.
979 virtual void ExpandBounds(double bounds[6], vtkMatrix4x4* matrix);
980
983
986
989
990 double Ambient[3];
997 unsigned char* BackingImage;
1000
1002
1004
1005 // Allocate the time for each prop
1007
1008 // Internal variables indicating the number of props
1009 // that have been or will be rendered in each category.
1011
1012 // A temporary list of props used for culling, and traversal
1013 // of all props when rendering
1016
1017 // Indicates if the renderer should receive events from an interactor.
1018 // Typically only used in conjunction with transparent renderers.
1020
1021 // Shows what layer this renderer belongs to. Only of interested when
1022 // there are layered renderers.
1026
1027 // Holds the result of ComputeVisiblePropBounds so that it is visible from
1028 // wrapped languages
1030
1039
1045
1053
1060
1065
1070 const std::array<double, 16>& GetCompositeProjectionTransformationMatrix();
1071
1076 const std::array<double, 16>& GetProjectionTransformationMatrix();
1077
1082 const std::array<double, 16>& GetViewTransformMatrix();
1083
1089 virtual int UpdateGeometry(vtkFrameBufferObjectBase* fbo = nullptr);
1090
1099
1106
1111 virtual int UpdateCamera();
1112
1119
1124 virtual int UpdateLights() { return 0; }
1125
1132
1138
1143
1149
1155
1163
1169
1180
1187
1188 bool UseSSAO = false;
1189 double SSAORadius = 0.5;
1190 double SSAOBias = 0.01;
1191 unsigned int SSAOKernelSize = 32;
1192 bool SSAOBlur = false;
1193
1205 bool UseOIT = true;
1206
1213
1214 // HARDWARE SELECTION ----------------------------------------
1216
1221 {
1222 this->Selector = selector;
1223 this->Modified();
1224 }
1225
1226 // End Ivars for visible cell selecting.
1228
1229 //---------------------------------------------------------------
1232
1236
1237 friend class vtkRenderPass;
1239
1240 // Arbitrary extra information associated with this renderer
1242
1245
1246private:
1250 void ComputeRotationMatrixForwardVector();
1251
1255 std::array<double, 16> CompositeProjectionTransformationMatrix;
1256
1260 double LastCompositeProjectionTransformationMatrixTiledAspectRatio;
1261
1265 vtkMTimeType LastCompositeProjectionTransformationMatrixCameraModified;
1266
1270 std::array<double, 16> ProjectionTransformationMatrix;
1271
1275 double LastProjectionTransformationMatrixTiledAspectRatio;
1276
1280 vtkMTimeType LastProjectionTransformationMatrixCameraModified;
1281
1285 std::array<double, 16> ViewTransformMatrix;
1286
1290 vtkMTimeType LastViewTransformCameraModified;
1291
1295 bool SafeGetZ = false;
1296
1300 vtkSmartPointer<vtkMatrix3x3> EnvironmentRotationMatrix;
1301
1306 double EnvironmentUp[3] = { 0.0, 1.0, 0.0 };
1307 double EnvironmentRight[3] = { 1.0, 0.0, 0.0 };
1308
1309 vtkRenderer(const vtkRenderer&) = delete;
1310 void operator=(const vtkRenderer&) = delete;
1311};
1312
1314{
1315 return this->Lights;
1316}
1317
1322{
1323 return this->Cullers;
1324}
1325
1326VTK_ABI_NAMESPACE_END
1327#endif
a actor that draws 2D data
Definition vtkActor2D.h:36
an ordered list of actors
represents an object (geometry & properties) in a rendered scene
Definition vtkActor.h:42
a list of nodes that form an assembly path
a virtual camera for 3D rendering
Definition vtkCamera.h:42
an ordered list of Cullers
a superclass for prop cullers
Definition vtkCuller.h:31
Configuration for FXAA implementations.
abstract interface to OpenGL FBOs
a simple class to control print indentation
Definition vtkIndent.h:29
Store vtkAlgorithm input/output information.
an ordered list of lights
a virtual light for 3D rendering
Definition vtkLight.h:50
represent and manipulate 3x3 transformation matrices
represent and manipulate 4x4 transformation matrices
virtual void Modified()
Update the modification time for this object.
an ordered list of Props
abstract superclass for all actors, volumes and annotations
Definition vtkProp.h:50
Perform part of the rendering of a vtkRenderer.
create a window for renderers to draw into
Render the props of a vtkRenderer.
virtual void GetEnvironmentRight(double vectorRight[3])
Set/Get the environment right vector.
void RemoveVolume(vtkProp *p)
Add/Remove different types of props to the renderer.
virtual void SetLayer(int layer)
Set/Get the layer that this renderer belongs to.
vtkCamera * GetActiveCameraAndResetIfCreated()
Get the current camera and reset it only if it gets created automatically (see GetActiveCamera).
void ViewToWorld(double &wx, double &wy, double &wz) override
Convert view point coordinates to world coordinates.
virtual void SetFXAAOptions(vtkFXAAOptions *)
The configuration object for FXAA antialiasing.
virtual int UpdateCamera()
Ask the active camera to do whatever it needs to do prior to rendering.
void SetEnvironmentRotationMatrix(vtkMatrix3x3 *matrix)
Set/Get the environment rotation matrix.
virtual void GetEnvironmentUp(double &vectorUpX, double &vectorUpY, double &vectorUpZ)
Set/Get the environment up vector.
vtkAssemblyPath * PickProp(double selectionX, double selectionY, int fieldAssociation, vtkSmartPointer< vtkSelection > selection) override
Return the prop (via a vtkAssemblyPath) that has the highest z value at the given x,...
friend class vtkRendererDelegate
vtkCamera * GetActiveCamera()
Get the current camera.
virtual void SetEnvironmentUp(double vectorUpX, double vectorUpY, double vectorUpZ)
Set/Get the environment up vector.
void AddCuller(vtkCuller *)
Add an culler to the list of cullers.
virtual vtkTypeBool UpdateLightGeometry()
Update the geometry of the lights in the scene that are not in world space (for instance,...
void SetPass(vtkRenderPass *p)
virtual int UpdateLights()
Ask all lights to load themselves into rendering pipeline.
vtkTypeBool PreserveDepthBuffer
vtkLight * CreatedLight
vtkRenderPass * Pass
virtual void GetEnvironmentRight(double &vectorRightX, double &vectorRightY, double &vectorRightZ)
Set/Get the environment right vector.
vtkTypeBool UseShadows
If this flag is on and the rendering engine supports it render shadows Initial value is off.
double SSAOBias
vtkActorCollection * GetActors()
Return any actors in this renderer.
const std::array< double, 16 > & GetViewTransformMatrix()
Gets the ActiveCamera ViewTransformMatrix, only computing it if necessary.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
double LastRenderTimeInSeconds
double GetTiledAspectRatio()
Compute the aspect ratio of this renderer for the current tile.
void CreateLight()
Create and add a light to renderer.
vtkAssemblyPath * PickProp(double selectionX1, double selectionY1, double selectionX2, double selectionY2, int fieldAssociation, vtkSmartPointer< vtkSelection > selection) override
Return the prop (via a vtkAssemblyPath) that has the highest z value at the given x,...
void AddLight(vtkLight *)
Add a light to the list of lights.
vtkCullerCollection * GetCullers()
Return the collection of cullers.
virtual vtkCamera * MakeCamera()
Create a new Camera sutible for use with this type of Renderer.
virtual void SetRightBackgroundTexture(vtkTexture *)
Set/Get the texture to be used for the right eye background.
virtual void SetInformation(vtkInformation *)
Set/Get the information object associated with this algorithm.
~vtkRenderer() override
virtual int UpdateGeometry(vtkFrameBufferObjectBase *fbo=nullptr)
Ask all props to update and draw any opaque and translucent geometry.
bool UseImageBasedLighting
int VisibleActorCount()
Returns the number of visible actors.
vtkVector3d DisplayToWorld(const vtkVector3d &display)
Convert a vtkVector3d from display space to world space.
virtual bool ResetCameraScreenSpace(double offsetRatio=0.9)
Automatically set up the camera based on the visible actors.
double ComputedVisiblePropBounds[6]
virtual void GetEnvironmentUp(double vectorUp[3])
Set/Get the environment up vector.
virtual void SetEnvironmentRight(double vectorRight[3])
Set/Get the environment right vector.
vtkTypeBool BackingStore
const std::array< double, 16 > & GetCompositeProjectionTransformationMatrix()
Gets the ActiveCamera CompositeProjectionTransformationMatrix, only computing it if necessary.
virtual vtkLight * MakeLight()
Create a new Light sutible for use with this type of Renderer.
vtkTexture * EnvironmentTexture
void RemoveLight(vtkLight *)
Remove a light from the list of lights.
bool UseDepthPeelingForVolumes
This flag is on and the GPU supports it, depth-peel volumes along with the translucent geometry.
void RemoveActor(vtkProp *p)
Add/Remove different types of props to the renderer.
virtual void SetLeftBackgroundTexture(vtkTexture *)
Set/Get the texture to be used for the monocular or stereo left eye background.
void SetSelector(vtkHardwareSelector *selector)
Called by vtkHardwareSelector when it begins rendering for selection.
vtkMTimeType GetMTime() override
Return the MTime of the renderer also considering its ivars.
int MaximumNumberOfPeels
In case of depth peeling, define the maximum number of peeling layers.
vtkTypeBool LastRenderingUsedDepthPeeling
Tells if the last call to DeviceRenderTranslucentPolygonalGeometry() actually used depth peeling.
void AllocateTime()
vtkRenderWindow * RenderWindow
int VisibleVolumeCount()
Returns the number of visible volumes.
vtkTypeBool AutomaticLightCreation
int NumberOfPropsRendered
double Ambient[3]
virtual void StereoMidpoint()
Do anything necessary between rendering the left and right viewpoints in a stereo render.
virtual int UpdateOpaquePolygonalGeometry()
Ask all props to update and draw any opaque polygonal geometry.
void SetEnvironmentTextureProperty(vtkTexture *texture)
Set/Get the environment texture used for image based lighting.
double TimeFactor
bool TexturedBackground
vtkVolumeCollection * Volumes
bool UseOIT
If UseOIT is on and there are translucent props in the scene, the renderer will use the OrderIndepend...
vtkWindow * GetVTKWindow() override
Specify the rendering window in which to draw.
virtual void ExpandBounds(double bounds[6], vtkMatrix4x4 *matrix)
void RemoveCuller(vtkCuller *)
Remove an actor from the list of cullers.
virtual double * GetEnvironmentRight()
Set/Get the environment right vector.
virtual void ResetCameraClippingRange()
Reset the camera clipping range based on the bounds of the visible actors.
virtual double * GetEnvironmentUp()
Set/Get the environment up vector.
double OcclusionRatio
In case of use of depth peeling technique for rendering translucent material, define the threshold un...
const std::array< double, 16 > & GetProjectionTransformationMatrix()
Gets the ActiveCamera ProjectionTransformationMatrix, only computing it if necessary.
friend class vtkRenderPass
virtual bool ResetCamera()
Automatically set up the camera based on the visible actors.
void PoseToView(double &wx, double &wy, double &wz) override
Convert to from pose coordinates.
vtkTypeBool Erase
When this flag is off, the renderer will not erase the background or the Zbuffer.
vtkPropCollection * GL2PSSpecialPropCollection
Temporary collection used by vtkRenderWindow::CaptureGL2PSSpecialProps.
bool UseFXAA
If this flag is on and the rendering engine supports it, FXAA will be used to antialias the scene.
vtkVolumeCollection * GetVolumes()
Return the collection of volumes.
vtkTexture * GetLeftBackgroundTexture()
Set/Get the texture to be used for the monocular or stereo left eye background.
double ClippingRangeExpansion
Specify enlargement of bounds when resetting the camera clipping range.
vtkAssemblyPath * PickProp(double selectionX1, double selectionY1, double selectionX2, double selectionY2) override
Return the prop (via a vtkAssemblyPath) that has the highest z value at the given x,...
void ZoomToBoxUsingViewAngle(const vtkRecti &box, double offsetRatio=1.0)
Automatically set up the camera focal point and zoom factor to observe the box in display coordinates...
int CaptureGL2PSSpecialProp(vtkProp *)
This function is called to capture an instance of vtkProp that requires special handling during vtkRe...
vtkTypeBool Transparent()
Returns a boolean indicating if this renderer is transparent.
vtkTypeBool IsActiveCameraCreated()
This method returns 1 if the ActiveCamera has already been set or automatically created by the render...
int BackingStoreSize[2]
unsigned char * BackingImage
static vtkRenderer * New()
Create a vtkRenderer with a black background, a white ambient light, two-sided lighting turned on,...
vtkRendererDelegate * Delegate
void SetLightCollection(vtkLightCollection *lights)
Set the collection of lights.
virtual void ReleaseGraphicsResources(vtkWindow *)
virtual void SetEnvironmentRight(double vectorRightX, double vectorRightY, double vectorRightZ)
Set/Get the environment right vector.
void PoseToWorld(double &wx, double &wy, double &wz) override
Convert to from pose coordinates.
void RemoveAllLights()
Remove all lights from the list of lights.
vtkTexture * BackgroundTexture
double GetZ(int x, int y)
Given a pixel location, return the Z value.
friend class vtkHardwareSelector
vtkProp ** PropArray
double * ComputeVisiblePropBounds()
Wrapper-friendly version of ComputeVisiblePropBounds.
vtkCullerCollection * Cullers
virtual void SetEnvironmentUp(double vectorUp[3])
Set/Get the environment up vector.
void AddActor(vtkProp *p)
Add/Remove different types of props to the renderer.
virtual double GetTimeFactor()
Get the ratio between allocated time and actual render time.
double AllocatedRenderTime
vtkRenderWindow * GetRenderWindow()
Specify the rendering window in which to draw.
double NearClippingPlaneTolerance
Specifies the minimum distance of the near clipping plane as a percentage of the far clipping plane d...
vtkTypeBool Draw
When this flag is off, render commands are ignored.
vtkHardwareSelector * Selector
virtual void DeviceRender()
Create an image.
vtkTypeBool TwoSidedLighting
vtkTexture * RightBackgroundTexture
virtual vtkTypeBool UpdateLightsGeometryToFollowCamera()
Ask the lights in the scene that are not in world space (for instance, Headlights or CameraLights tha...
vtkTypeBool UseDepthPeeling
If this flag is on and the GPU supports it, depth peeling is used for rendering translucent materials...
vtkTypeBool UseHiddenLineRemoval
When this flag is on and the rendering engine supports it, wireframe polydata will be rendered using ...
void WorldToPose(double &wx, double &wy, double &wz) override
Convert to from pose coordinates.
vtkLightCollection * Lights
void ViewToWorld() override
Convert view point coordinates to world coordinates.
void SetActiveCamera(vtkCamera *)
Specify the camera to use for this renderer.
virtual void SetEnvironmentTexture(vtkTexture *texture, bool isSRGB=false)
Set/Get the environment texture used for image based lighting.
vtkTimeStamp RenderTime
virtual void Render()
CALLED BY vtkRenderWindow ONLY.
virtual int UpdateTranslucentPolygonalGeometry()
Ask all props to update and draw any translucent polygonal geometry.
virtual void ClearLights()
Internal method temporarily removes lights before reloading them into graphics pipeline.
vtkLightCollection * GetLights()
Return the collection of lights.
vtkTypeBool LightFollowCamera
vtkFXAAOptions * FXAAOptions
Holds the FXAA configuration.
void SetRenderWindow(vtkRenderWindow *)
Specify the rendering window in which to draw.
void ViewToPose(double &wx, double &wy, double &wz) override
Convert to from pose coordinates.
void WorldToView() override
Convert world point coordinates to view coordinates.
virtual void DeviceRenderOpaqueGeometry(vtkFrameBufferObjectBase *fbo=nullptr)
Render opaque polygonal geometry.
virtual void SetBackgroundTexture(vtkTexture *)
Set/Get the texture to be used for the monocular or stereo left eye background.
void AddVolume(vtkProp *p)
Add/Remove different types of props to the renderer.
void WorldToView(double &wx, double &wy, double &wz) override
Convert world point coordinates to view coordinates.
virtual double GetAllocatedRenderTime()
Set/Get the amount of time this renderer is allowed to spend rendering its scene.
virtual void Clear()
Clear the image to the background color.
void ComputeVisiblePropBounds(double bounds[6])
Compute the bounding box of all the visible props Used in ResetCamera() and ResetCameraClippingRange(...
virtual void DeviceRenderTranslucentPolygonalGeometry(vtkFrameBufferObjectBase *fbo=nullptr)
Render translucent polygonal geometry.
vtkTypeBool PreserveColorBuffer
void SetGL2PSSpecialPropCollection(vtkPropCollection *)
Set the prop collection object used during vtkRenderWindow::CaptureGL2PSSpecialProps().
double SSAORadius
unsigned int SSAOKernelSize
vtkActorCollection * Actors
void SetDelegate(vtkRendererDelegate *d)
Set/Get a custom Render call.
vtkTypeBool Interactive
vtkInformation * Information
vtkAssemblyPath * PickProp(double selectionX, double selectionY) override
Return the prop (via a vtkAssemblyPath) that has the highest z value at the given x,...
vtkCamera * ActiveCamera
Hold a reference to a vtkObjectBase instance.
handles properties associated with a texture map
Definition vtkTexture.h:59
record modification and/or execution time
virtual vtkAssemblyPath * PickProp(double selectionX, double selectionY)=0
Return the Prop that has the highest z value at the given x, y position in the viewport.
an ordered list of volumes
represents a volume (data & properties) in a rendered scene
Definition vtkVolume.h:41
window superclass for vtkRenderWindow
Definition vtkWindow.h:29
int vtkTypeBool
Definition vtkABI.h:64
vtkTypeUInt32 vtkMTimeType
Definition vtkType.h:323
#define VTK_MARSHALSETTER(property)
#define VTK_SIZEHINT(...)
#define VTK_MARSHALGETTER(property)
#define VTK_MARSHAL_EXCLUDE_REASON_IS_INTERNAL
#define VTK_MARSHALAUTO
#define VTK_MARSHALEXCLUDE(reason)