VTK  9.6.1
vtkOpenGLRenderer.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
13
14#ifndef vtkOpenGLRenderer_h
15#define vtkOpenGLRenderer_h
16
17#include "vtkRenderer.h"
18
19#include "vtkOpenGLQuadHelper.h" // for ivar
20#include "vtkPBRIrradianceTexture.h" // for ivar
21#include "vtkPBRLUTTexture.h" // for ivar
22#include "vtkPBRPrefilterTexture.h" // for ivar
23#include "vtkRenderingOpenGL2Module.h" // For export macro
24#include "vtkSmartPointer.h" // For vtkSmartPointer
25#include "vtkWrappingHints.h" // For VTK_MARSHALAUTO
26#include <memory> // for unique_ptr
27#include <string> // Ivars
28#include <vector> // STL Header
29
30VTK_ABI_NAMESPACE_BEGIN
31class vtkFloatArray;
33class vtkRenderPass;
34class vtkOpenGLState;
41class vtkSSAOPass;
42class vtkPolyData;
45
46class VTKRENDERINGOPENGL2_EXPORT VTK_MARSHALAUTO vtkOpenGLRenderer : public vtkRenderer
47{
48public:
51 void PrintSelf(ostream& os, vtkIndent indent) override;
52
56 void DeviceRender() override;
57
62
70
71 void Clear() override;
72
76 int UpdateLights() override;
77
85
91
98
99 // Get the state object used to keep track of
100 // OpenGL state
102
103 // get the standard lighting uniform declarations
104 // for the current set of lights
105 const char* GetLightingUniforms();
106
107 // update the lighting uniforms for this shader if they
108 // are out of date
110
111 // get the complexity of the current lights as a int
112 // 0 = no lighting
113 // 1 = headlight
114 // 2 = directional lights
115 // 3 = positional lights
123 vtkGetMacro(LightingComplexity, int);
124
125 // get the number of lights turned on
126 vtkGetMacro(LightingCount, int);
127
129
136
138
141 vtkSetSmartPointerMacro(EnvMapLookupTable, vtkPBRLUTTexture);
143 vtkSetSmartPointerMacro(EnvMapIrradiance, vtkPBRIrradianceTexture);
145 vtkSetSmartPointerMacro(EnvMapPrefiltered, vtkPBRPrefilterTexture);
148
153
155
158 vtkSetMacro(UseSphericalHarmonics, bool);
159 vtkGetMacro(UseSphericalHarmonics, bool);
160 vtkBooleanMacro(UseSphericalHarmonics, bool);
162
177 void SetEnvironmentTexture(vtkTexture* texture, bool isSRGB = false) override;
178
179 // Method to release graphics resources
181
182protected:
185
189 void CheckCompilation(unsigned int fragmentShader);
190
196 int UpdateGeometry(vtkFrameBufferObjectBase* fbo = nullptr) override;
197
204
205 friend class vtkOpenGLProperty;
206 friend class vtkOpenGLTexture;
209
214
219
224
229
234
235 // Is rendering at translucent geometry stage using depth peeling and
236 // rendering a layer other than the first one? (Boolean value)
237 // If so, the uniform variables UseTexture and Texture can be set.
238 // (Used by vtkOpenGLProperty or vtkOpenGLTexture)
240
241 friend class vtkRenderPass;
242
247
252
258
263
264private:
265 vtkOpenGLRenderer(const vtkOpenGLRenderer&) = delete;
266 void operator=(const vtkOpenGLRenderer&) = delete;
267};
268
269VTK_ABI_NAMESPACE_END
270#endif
Implement Depth Peeling for use within a framebuffer pass.
dynamic, self-adjusting array of float
abstract interface to OpenGL FBOs
a simple class to control print indentation
Definition vtkIndent.h:29
Perform FXAA antialiasing on the current framebuffer.
vtkPBRPrefilterTexture * GetEnvMapPrefiltered()
Get environment textures used for image based lighting.
vtkSmartPointer< vtkPBRIrradianceTexture > EnvMapIrradiance
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void SetEnvironmentTexture(vtkTexture *texture, bool isSRGB=false) override
Set/Get the environment texture used for image based lighting.
vtkSmartPointer< vtkFloatArray > SphericalHarmonics
vtkPBRLUTTexture * GetEnvMapLookupTable()
Get environment textures used for image based lighting.
vtkShadowMapPass * ShadowMapPass
Shadows are delegated to an instance of vtkShadowMapPass.
vtkOpenGLState * GetState()
std::string LightingDeclaration
vtkDepthPeelingPass * DepthPeelingPass
Depth peeling is delegated to an instance of vtkDepthPeelingPass.
static bool HaveAppleQueryAllocationBug()
Indicate if this system is subject to the apple/NVIDIA bug that causes crashes in the driver when too...
friend class vtkOpenGLImageResliceMapper
vtkSSAOPass * SSAOPass
SSAO is delegated to an instance of vtkSSAOPass.
bool IsDualDepthPeelingSupported()
Dual depth peeling may be disabled for certain runtime configurations.
vtkSmartPointer< vtkPBRLUTTexture > EnvMapLookupTable
vtkSmartPointer< vtkTransform > UserLightTransform
Optional user transform for lights.
vtkTransform * GetUserLightTransform()
Set the user light transform applied after the camera transform.
friend class vtkRenderPass
vtkSmartPointer< vtkPBRPrefilterTexture > EnvMapPrefiltered
void DeviceRenderTranslucentPolygonalGeometry(vtkFrameBufferObjectBase *fbo=nullptr) override
Render translucent polygonal geometry.
vtkTexture * GetCurrentTexturedBackground()
Check and return the textured background for the current state If monocular or stereo left eye,...
const char * GetLightingUniforms()
vtkSmartPointer< vtkTexturedActor2D > BackgroundGradientActor
int UpdateLights() override
Ask lights to load themselves into graphics pipeline.
vtkOrderIndependentTranslucentPass * TranslucentPass
Fallback for transparency.
vtkMTimeType LightingUpdateTime
void DeviceRenderOpaqueGeometry(vtkFrameBufferObjectBase *fbo=nullptr) override
Overridden to support hidden line removal.
static vtkOpenGLRenderer * New()
vtkOpenGLFXAAFilter * FXAAFilter
FXAA is delegated to an instance of vtkOpenGLFXAAFilter.
void ReleaseGraphicsResources(vtkWindow *w) override
void DeviceRender() override
Concrete open gl render method.
vtkPBRIrradianceTexture * GetEnvMapIrradiance()
Get environment textures used for image based lighting.
friend class vtkOpenGLImageSliceMapper
int UpdateGeometry(vtkFrameBufferObjectBase *fbo=nullptr) override
Ask all props to update and draw any opaque and translucent geometry.
void UpdateLightingUniforms(vtkShaderProgram *prog)
void SetUserLightTransform(vtkTransform *transform)
Set the user light transform applied after the camera transform.
vtkSmartPointer< vtkPolyDataMapper2D > BackgroundMapper
friend class vtkOpenGLTexture
vtkFloatArray * GetSphericalHarmonics()
Get spherical harmonics coefficients used for irradiance.
void Clear() override
Clear the image to the background color.
vtkSmartPointer< vtkTexturedActor2D > BackgroundTextureActor
~vtkOpenGLRenderer() override
vtkSmartPointer< vtkPolyData > BackgroundQuad
friend class vtkOpenGLProperty
void CheckCompilation(unsigned int fragmentShader)
Check the compilation status of some fragment shader source.
int GetDepthPeelingHigherLayer()
Is rendering at translucent geometry stage using depth peeling and rendering a layer other than the f...
OpenGL state storage.
OpenGL texture map.
Implement OIT rendering using average color.
precompute irradiance texture used in physically based rendering
precompute BRDF look-up table texture used in physically based rendering
precompute prefilter texture used in physically based rendering
draw vtkPolyData onto the image plane
concrete dataset represents vertices, lines, polygons, and triangle strips
Definition vtkPolyData.h:72
Perform part of the rendering of a vtkRenderer.
Implement a screen-space ambient occlusion pass.
Definition vtkSSAOPass.h:37
The ShaderProgram uses one or more Shader objects.
Implement a shadow mapping render pass.
Hold a reference to a vtkObjectBase instance.
In case DepthTextureCompare is true, specify the comparison function in use.
handles properties associated with a texture map
Definition vtkTexture.h:59
actor that draws 2D data with texture support
describes linear transformations via a 4x4 matrix
window superclass for vtkRenderWindow
Definition vtkWindow.h:29
vtkTypeUInt32 vtkMTimeType
Definition vtkType.h:323
#define VTK_MARSHALAUTO