VTK  9.6.1
vtkMatrix3x3.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
17
18#ifndef vtkMatrix3x3_h
19#define vtkMatrix3x3_h
20
21#include "vtkCommonMathModule.h" // For export macro
22#include "vtkObject.h"
23#include "vtkWrappingHints.h" // For VTK_MARSHALAUTO
24
25VTK_ABI_NAMESPACE_BEGIN
26class VTKCOMMONMATH_EXPORT VTK_MARSHALAUTO vtkMatrix3x3 : public vtkObject
27{
28 // Some of the methods in here have a corresponding static (class)
29 // method taking a pointer to 9 doubles that constitutes a user
30 // supplied matrix. This allows C++ clients to allocate double arrays
31 // on the stack and manipulate them using vtkMatrix3x3 methods.
32 // This is an alternative to allowing vtkMatrix3x3 instances to be
33 // created on the stack (which is frowned upon) or doing lots of
34 // temporary heap allocation within vtkTransform2D methods,
35 // which is inefficient.
36
37public:
41 static vtkMatrix3x3* New();
42
43 vtkTypeMacro(vtkMatrix3x3, vtkObject);
44 void PrintSelf(ostream& os, vtkIndent indent) override;
45
51 {
53 this->Modified();
54 }
55 static void DeepCopy(double elements[9], vtkMatrix3x3* source)
56 {
57 vtkMatrix3x3::DeepCopy(elements, *source->Element);
58 }
59 static void DeepCopy(double elements[9], const double newElements[9]);
60
64 void DeepCopy(const double elements[9])
65 {
66 vtkMatrix3x3::DeepCopy(*this->Element, elements);
67 this->Modified();
68 }
69
73 void Zero()
74 {
76 this->Modified();
77 }
78 static void Zero(double elements[9]);
79
83 void Identity()
84 {
86 this->Modified();
87 }
88 static void Identity(double elements[9]);
89
94 static void Invert(vtkMatrix3x3* in, vtkMatrix3x3* out)
95 {
97 out->Modified();
98 }
99 void Invert() { vtkMatrix3x3::Invert(this, this); }
100 static void Invert(const double inElements[9], double outElements[9]);
101
105 static void Transpose(vtkMatrix3x3* in, vtkMatrix3x3* out)
106 {
108 out->Modified();
109 }
110 void Transpose() { vtkMatrix3x3::Transpose(this, this); }
111 static void Transpose(const double inElements[9], double outElements[9]);
112
117 void MultiplyPoint(const float in[3], float out[3])
118 {
119 vtkMatrix3x3::MultiplyPoint(*this->Element, in, out);
120 }
121 void MultiplyPoint(const double in[3], double out[3])
122 {
123 vtkMatrix3x3::MultiplyPoint(*this->Element, in, out);
124 }
125
126 static void MultiplyPoint(const double elements[9], const float in[3], float out[3]);
127 static void MultiplyPoint(const double elements[9], const double in[3], double out[3]);
128
133 {
135 }
136 static void Multiply3x3(const double a[9], const double b[9], double c[9]);
137
142 {
144 }
145 static void Adjoint(const double inElements[9], double outElements[9]);
146
150 double Determinant() { return vtkMatrix3x3::Determinant(*this->Element); }
151 static double Determinant(const double elements[9]);
152
156 void SetElement(int i, int j, double value);
157
161 double GetElement(int i, int j) const { return this->Element[i][j]; }
162
163 // Descption:
164 // Returns true if this matrix is equal to the identity matrix.
165 bool IsIdentity();
166
170 double* GetData() VTK_SIZEHINT(9) { return *this->Element; }
171
175 const double* GetData() const { return *this->Element; }
176
180 void SetData(const double data[9]) { vtkMatrix3x3::DeepCopy(data); }
181
182protected:
184 ~vtkMatrix3x3() override;
185
186 double Element[3][3]; // The elements of the 3x3 matrix
187
188private:
189 vtkMatrix3x3(const vtkMatrix3x3&) = delete;
190 void operator=(const vtkMatrix3x3&) = delete;
191};
192
193inline void vtkMatrix3x3::SetElement(int i, int j, double value)
194{
195 if (this->Element[i][j] != value)
196 {
197 this->Element[i][j] = value;
198 this->Modified();
199 }
200}
201
203{
204 double* M = *this->Element;
205 if (M[0] == 1.0 && M[4] == 1.0 && M[8] == 1.0 && M[1] == 0.0 && M[2] == 0.0 && M[3] == 0.0 &&
206 M[5] == 0.0 && M[6] == 0.0 && M[7] == 0.0)
207 {
208 return true;
209 }
210 else
211 {
212 return false;
213 }
214}
215
216VTK_ABI_NAMESPACE_END
217#endif
a simple class to control print indentation
Definition vtkIndent.h:29
static void Identity(double elements[9])
const double * GetData() const
Return a pointer to the first element of the matrix (double[9]).
double Determinant()
Compute the determinant of the matrix and return it.
static void Multiply3x3(vtkMatrix3x3 *a, vtkMatrix3x3 *b, vtkMatrix3x3 *c)
Multiplies matrices a and b and stores the result in c (c=a*b).
static void Invert(const double inElements[9], double outElements[9])
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static void Transpose(const double inElements[9], double outElements[9])
~vtkMatrix3x3() override
void DeepCopy(const double elements[9])
Non-static member function.
static void Zero(double elements[9])
void MultiplyPoint(const float in[3], float out[3])
Multiply a homogeneous coordinate by this matrix, i.e.
bool IsIdentity()
static double Determinant(const double elements[9])
double GetElement(int i, int j) const
Returns the element i,j from the matrix.
void SetData(const double data[9])
Copies data into the matrix.
double Element[3][3]
void Zero()
Set all of the elements to zero.
void MultiplyPoint(const double in[3], double out[3])
void SetElement(int i, int j, double value)
Sets the element i,j in the matrix.
static void DeepCopy(double elements[9], const double newElements[9])
static void DeepCopy(double elements[9], vtkMatrix3x3 *source)
static void Invert(vtkMatrix3x3 *in, vtkMatrix3x3 *out)
Matrix Inversion (adapted from Richard Carling in "Graphics Gems," Academic Press,...
static void Multiply3x3(const double a[9], const double b[9], double c[9])
static void MultiplyPoint(const double elements[9], const double in[3], double out[3])
void Identity()
Set equal to Identity matrix.
static void Transpose(vtkMatrix3x3 *in, vtkMatrix3x3 *out)
Transpose the matrix and put it into out.
void DeepCopy(vtkMatrix3x3 *source)
Set the elements of the matrix to the same values as the elements of the source Matrix.
static void MultiplyPoint(const double elements[9], const float in[3], float out[3])
static vtkMatrix3x3 * New()
Construct a 3x3 identity matrix.
double * GetData()
Return a pointer to the first element of the matrix (double[9]).
void Adjoint(vtkMatrix3x3 *in, vtkMatrix3x3 *out)
Compute adjoint of the matrix and put it into out.
static void Adjoint(const double inElements[9], double outElements[9])
virtual void Modified()
Update the modification time for this object.
boost::graph_traits< vtkGraph * >::vertex_descriptor source(boost::graph_traits< vtkGraph * >::edge_descriptor e, vtkGraph *)
#define VTK_SIZEHINT(...)
#define VTK_MARSHALAUTO